Firequake
Firequake
Damage: Varies, see description.Saving Throw: None.
P.P.E.: One Hundred Sixty
Effect
This spell causes an area of the ground to rumble, tremble, and crack, as well as spew forth clouds of sulfur and gouts of fire. All beings in the area of effect find it difficult to move atop the moving earth any faster than 10% their normal speed (crawling may be better), and eyes will burn and tear from the sulfuric gas. It is difficult to breathe (roughly same as tear gas; -9 to strike, parry, and dodge, -5 on initiative, lose one melee action per round) and those caught in the erupting turmoil must dodge jets of flame shooting up from the ground (roll once per character, per melee round).
A failed dodge means getting hit by the shooting flame and taking 5D6 M.D. Large vehicles and giant robots (20 feet/6 m or bigger) take triple damage.
It should take most people 2D4 melee rounds to escape. When the magic is over, the area will look unscathed, as if nothing happened, except for the burnt and injured people, animals and property.
Note: Available to Earth Warlocks as an 8th level spell at half the P.P.E. (80).
A failed dodge means getting hit by the shooting flame and taking 5D6 M.D. Large vehicles and giant robots (20 feet/6 m or bigger) take triple damage.
It should take most people 2D4 melee rounds to escape. When the magic is over, the area will look unscathed, as if nothing happened, except for the burnt and injured people, animals and property.
Note: Available to Earth Warlocks as an 8th level spell at half the P.P.E. (80).
Related School
Invocation
Effect Duration
One melee round per level of experience.
Effect Casting Time
3 actions.
Range
Up to 500 feet (152 m) away. Radius of Affect: 100 foot (30.5 m) radius
Level
11