Featherlight

Saving Throw: None.
P.P.E.: Ten

Effect

Featherlight allows a spell caster to reduce an object's (does not work on a living creature) weight to that of a feather. Due to loss of mass, that item is of no use as a weapon, because it is too light. Furthermore, even if the mage cancels the magic, the object does not return to normal until it is sheathed or put down, so there is no picking up boulders and throwing them, then canceling the magic. Yes, robots and vehicles can be made Featherlight, provided the spell caster can affect the weight of the entire object - half an object (i.e. part of a robot or hovercycle) can NOT be made Featherlight, it must be the entire thing.
  Limitations: The spell is limited to 200 pounds (90 kg) per level of the spell caster and only one object is affected per use of the spell, even if the object weighs far less than the mage's weight limit.
  Penalties: This spell was designed mainly to enable practitioners of magic to carry great weight easily. Used in a combat context, something made Featherlight can not inflict damage and is easily blown by the wind, like a feather. Thus, if a rifle or bow was made Featherlight, the weapon would flutter in the wind (-3 to strike) and might even blow away unless it was held tight, pocketed or tied down.
  This also applies to robots who may be made Featherlight, plus their speed is reduced by 80% and they must hold on to things or get blown away! Pushing a Featherlight robot with a P.S. 7 or greater will knock it off its feet and send it flying 3D4 yards/meters. A vehicle like a motorcycle or hovercycle made Featherlight will rocket at double the desired speed (10 mph/16 km is really 20 mph/32 km, and so on).
The vehicle is incredibly hard to handle at speeds above 50 mph (80 km made 100 mph/160 km when made Featherlight) because the light weight causes the vehicle to spin and get buffeted by wind even at low speed; the driver is -30% to his piloting skill under 50 mph (80 km) and -60% over.
Note: Cybernetics, bionics, M.O.M. implants and any object/machine that is connected to a living being is immune to this spell.
Related School
Invocation.
Effect Duration
10 minutes per level of the spell caster.
Effect Casting Time
1 action.
Range
Touch or up to 10 feet (3 m) away.
Level
5