Fear Horror Factor: 16

Saving Throw: Special; Save vs Horror Factor.
P.P.E.: Five

Effect

The invocation creates a sensation of fear over a particular area (20 feet/6. 1 m maximum area of affect). The spell caster can place the en­ chantment on an area occupied with people, or an area that is not presently occupied. Anybody entering the area of enchantment must roll to save vs Horror Factor 16.
A failed roll means the character is suddenly washed with terror and will be momentarily stunned, loses initiative and one melee attack/action, is the last character to attack, and can not defend against an opponent's first strike each melee the individual is in the area affear.
Also see the "Horror Factor" explanation in the com­bat section of the Rifts RPG or elsewhere on this page.
Related School
Invocation.
Effect Duration
One minute (4 melee rounds) per level of experience.
Effect Casting Time
1 action.
Range
20 feet (6.1 m) diameter, up to 100 feet (30.5 m) away.
Level
2