Escape

Saving Throw: None.
P.P.E.: Eight

Effect

The escape invocation enables the mage to magically escape any bonds, or open any locking mechanism that bars his way. This includes being tied with rope, handcuffs, prison cells, doors, trunks, locks, straitjackets, etc. One restraint or lock can be undone per each invocation (one per melee round is possible).
Only gagging the mage will prevent the use of this magic.
Related School
Invocation.
Effect Duration
Instant.
Effect Casting Time
1 action.
Range
Self, touch or 5 feet (1.5 m).
Level
5