Energy Disruption
Saving Throw: None.
P.P.E.: Twelve
P.P.E.: Twelve
Effect
A particularly useful magic in a tech environment. The invocation will temporarily knockout, stop, or immobilize, any electrical device it is aimed at. This includes normal automobiles, computers, radios, surveillance cameras, sensors, appliances, entire fuse boxes, batteries, electric alarm systems, etc. The apparatus is not harmed in any way, it simply ceases to function.
When the magic elapses, the item(s) work perfectly again, with no sign of malfunction, damage or energy loss.
Can not affect M.D.C. environmental armor, power armor, robots or military vehicles.
When the magic elapses, the item(s) work perfectly again, with no sign of malfunction, damage or energy loss.
Can not affect M.D.C. environmental armor, power armor, robots or military vehicles.
Related School
Invocation.
Effect Duration
Three minutes (12 melees) per level of experience.
Effect Casting Time
1 action.
Range
60 feet (18.3 m).
Level
5