Domination PF
Domination
Range: Touch or within four feet (1.2 m).
Duration: Two minutes per level of experience.
Saving Throw: Standard
P.P.E.: Ten
Domination is another trance-like enchantment that enables the mystic to impose his will over his victim's, forcing the person to do his bidding.
The victim of domination will appear to be acting oddly, dazed, confused, slow and unfriendly (ignoring friends, etc.). The enchanted person has one goal, to fulfill the command of the mages.
Under the enchantment of domination, the character's alignment does not apply. He will steal, lie, assist in crimes, kidnap, betray friends, reveal secrets, and so on!
The victim is under the (almost) complete control of the spell caster. The only things the bewitched individual will not do is commit suicide, inflict self-harm, or kill a friend or loved one.
A good aligned character, principled, scrupulous and even unprincipled, cannot be made to kill anybody; it is too deeply against their alignment.
The enchanted person is not himself and suffers the following penalties: Attacks per melee are half, speed is half, all skills are half their usual proficiency, speech is slow, and the person seems distracted or a little dazed.
A successful saving throw versus magic means the magic has no effect. The person is 100% his normal self. The effects of the domination magic cannot be easily faked.