Disharmonize
Disharmonize
Saving Throw: Standard.P.P.E.: One Hundred Fifty
Effect
This spell is designed to disrupt and confuse organized units of the enemy (large groups of 20 or more people). Upon casting the spell, the mage is surrounded by an aura of hazy light that expands in all directions. Each enemy (known allies are unaffected) must save vs magic. Success indicates that the spell has no effect. Failure means the mind of the enemy has been clouded by the spell.
Those who fall to disharmony will be unable to act quickly, make decisions or properly follow orders. They are also incapable of working in concert with their fellows. Essentially, those affected cease to become a cohesive group and degrade into confused individuals.
In addition, those affected lose half their attacks per melee round, lose initiative, and perform skills at -20% (due to hesitation and uncertainty).
Those who fall to disharmony will be unable to act quickly, make decisions or properly follow orders. They are also incapable of working in concert with their fellows. Essentially, those affected cease to become a cohesive group and degrade into confused individuals.
In addition, those affected lose half their attacks per melee round, lose initiative, and perform skills at -20% (due to hesitation and uncertainty).
Related School
Invocation
Effect Duration
Five minutes per level of experience.
Range
Can be cast up to 1000 feet (305 m) away. Radius of Affect: 50 feet (15.2 m) per level of experience.
Level
11