Create Mummy, Ritual
Effect
The mummy invocation is a Necromantic ritual that turns a corpse into one of the undead.
The ritual involves treating pure linen strips of cloth with a mystic solution and wrapping the body in the cloth. The incantation brings to life (if you can call it that) a sort of humanoid robot devoid of emotions and fearless. Like a machine, the barely intelligent "thing" follows simple orders to the best of its ability.
The mummy is incapable of understanding complex commands, or performing any skills. It is simply a lumbering corpse. Of course, this combined with its near indestructibility makes it an ideal guardian. A simple command like "Kill all who enter" (with the exception of the mage, of course) is all that it needs to know. A mummy can not speak (or read) but grunts, growls and howls.
The most devastating aspect of the damnable creature is that it is dead, and feels no pain or emotions. Bullets, knives, clubs, and even most magic, have no affect against the monster.
Physical attacks simply nick or poke holes into a lifeless husk.
Magic charms, sleeps, curses, illusions, illness, paralysis, and turn dead (the mummy is an undead) do nothing at all.
Banishment does not work because the mummy is not actually a living supernatural creature.
Negation simply does not work and Remove Curse is not applicable.
The only way to stop a mummy is to:
1) Trap or imprison it.
2) Blow it to bits.
3) Burn it up.
Note: Protection circles will hold a mummy at bay. Fire is its one major weakness and it instinctively knows that, so a wall of fire or a torch or flamethrower may also keep it at bay. The magic is present in both the dead body and the linen wrappings. If the wrappings are destroyed, fire does double damage to the corpse, and even sunlight will inflict 3D6 points of damage per melee of exposure.
Attacks per meleee: Three. Damage: 2D6 +5 S.D.C. damage by hand/punch.
Other Bonuses: +1 to parry, no dodge or initiative bonus.
Other: Most psychic powers and magic have no effect.
Fearless; no Horror Factors scare it. However, small fires have a Horror Factor of 7 and larger fires, man-sized or bigger, have a Horror Factor of 13.
S.D.C. of Linen Wrappings: 50 (bullets do effectively no damage).
S.D.C. of Corpse: 70, but only fire and explosives damage it. Sunlight hurts it only if all or most of the protective cloth wrappings have been destroyed. A typical torch will do 1D6 damage each time it is struck by one.
Note: Mummies can be dressed in M.D.C. body armor and given hand-held weapons like swords and clubs. They are not capable of shooting guns or using equipment.
The ritual involves treating pure linen strips of cloth with a mystic solution and wrapping the body in the cloth. The incantation brings to life (if you can call it that) a sort of humanoid robot devoid of emotions and fearless. Like a machine, the barely intelligent "thing" follows simple orders to the best of its ability.
The mummy is incapable of understanding complex commands, or performing any skills. It is simply a lumbering corpse. Of course, this combined with its near indestructibility makes it an ideal guardian. A simple command like "Kill all who enter" (with the exception of the mage, of course) is all that it needs to know. A mummy can not speak (or read) but grunts, growls and howls.
The most devastating aspect of the damnable creature is that it is dead, and feels no pain or emotions. Bullets, knives, clubs, and even most magic, have no affect against the monster.
Physical attacks simply nick or poke holes into a lifeless husk.
Magic charms, sleeps, curses, illusions, illness, paralysis, and turn dead (the mummy is an undead) do nothing at all.
Banishment does not work because the mummy is not actually a living supernatural creature.
Negation simply does not work and Remove Curse is not applicable.
The only way to stop a mummy is to:
1) Trap or imprison it.
2) Blow it to bits.
3) Burn it up.
Note: Protection circles will hold a mummy at bay. Fire is its one major weakness and it instinctively knows that, so a wall of fire or a torch or flamethrower may also keep it at bay. The magic is present in both the dead body and the linen wrappings. If the wrappings are destroyed, fire does double damage to the corpse, and even sunlight will inflict 3D6 points of damage per melee of exposure.
The Mummy
I.Q. 4, P.S. 20, Speed 7Attacks per meleee: Three. Damage: 2D6 +5 S.D.C. damage by hand/punch.
Other Bonuses: +1 to parry, no dodge or initiative bonus.
Other: Most psychic powers and magic have no effect.
Fearless; no Horror Factors scare it. However, small fires have a Horror Factor of 7 and larger fires, man-sized or bigger, have a Horror Factor of 13.
S.D.C. of Linen Wrappings: 50 (bullets do effectively no damage).
S.D.C. of Corpse: 70, but only fire and explosives damage it. Sunlight hurts it only if all or most of the protective cloth wrappings have been destroyed. A typical torch will do 1D6 damage each time it is struck by one.
Note: Mummies can be dressed in M.D.C. body armor and given hand-held weapons like swords and clubs. They are not capable of shooting guns or using equipment.
Material Components
A corpse
pure linen strips of cloth
A mystic solution (Known to most necromancer)
pure linen strips of cloth
A mystic solution (Known to most necromancer)
Gestures & Ritual
A ritual where the pure linen strips of cloth is wrapped around the corpse during the ritual where chanting and other invocations are used.
Related School
Invocation - Necromantic
Effect Duration
Exists until destroyed.
Effect Casting Time
1D4x10 +15 minutes
Range
Touch.
Level
11