Bottomless Pit
Bottomless Pit
Saving Throw: Dodge, needs 17 or better.P.P.E.: One Hundred
Effect
This devious spell uses a minor dimensional portal to temporarily remove an enemy from the situation. The portal appears on the ground (can not be made to appear in mid-air or on walls, etc.), under the feet of the intended victim. As a trap, the hole can be created and left in one spot, concealed by darkness or covered with netting and twigs or camouflage like a real pit.
At the moment the pit opens up beneath an opponent's feet, or the instant a character falls into a concealed one, that character may attempt to dodge. In this case, it is an attempt to twist and grab a hand-hold to avoid falling down into the pit (needs a 17 or better to do so). If an opponent's dodge is successful, but the spell caster has visual contact, the mage can move the Bottomless Pit beneath his target's feet again; such an action counts as one of the sorcerer's melee attacks.
Those who fall into the pit are hurtled through an other-dimensional utter blackness). There is no way to escape until the spell wears off, except by Dimensional Portal, Dimensional Teleportation (a power common to most greater demons, dragons and gods) or a similar spell.
The ability to fly can not help the character escape because once one has fallen in, he is actually inside a different dimension with no apparent exit.
However, those who can fly may feel more comfortable and can glide and move around the empty void, rather than "fall," but they are still lost and trapped in the void.
If others are foolish enough to go into the pit, they suffer the same fate as the first victim - once somebody has fallen in, the Bottomless Pit can not be moved by the spell caster.
When the spell duration runs out, any victims are spit out, unharmed, right where they started. The portal is not very large, but anything that comes into contact with it will be pulled through, even tanks or dragons.
Buildings and other parts of the landscape do not fall into the pit.
The advantage of this spell is that an opponent is temporarily, but completely, removed from the environment. He has no ability to attack or influence events (except by his absence) and is completely unaware of the events that transpire while he is gone (can not hear, see, smell, or sense anything in the "real" world).
At the moment the pit opens up beneath an opponent's feet, or the instant a character falls into a concealed one, that character may attempt to dodge. In this case, it is an attempt to twist and grab a hand-hold to avoid falling down into the pit (needs a 17 or better to do so). If an opponent's dodge is successful, but the spell caster has visual contact, the mage can move the Bottomless Pit beneath his target's feet again; such an action counts as one of the sorcerer's melee attacks.
Those who fall into the pit are hurtled through an other-dimensional utter blackness). There is no way to escape until the spell wears off, except by Dimensional Portal, Dimensional Teleportation (a power common to most greater demons, dragons and gods) or a similar spell.
The ability to fly can not help the character escape because once one has fallen in, he is actually inside a different dimension with no apparent exit.
However, those who can fly may feel more comfortable and can glide and move around the empty void, rather than "fall," but they are still lost and trapped in the void.
If others are foolish enough to go into the pit, they suffer the same fate as the first victim - once somebody has fallen in, the Bottomless Pit can not be moved by the spell caster.
When the spell duration runs out, any victims are spit out, unharmed, right where they started. The portal is not very large, but anything that comes into contact with it will be pulled through, even tanks or dragons.
Buildings and other parts of the landscape do not fall into the pit.
The advantage of this spell is that an opponent is temporarily, but completely, removed from the environment. He has no ability to attack or influence events (except by his absence) and is completely unaware of the events that transpire while he is gone (can not hear, see, smell, or sense anything in the "real" world).
Related School
Invocation
Effect Duration
Two minutes per level of experience.
Effect Casting Time
3 actions.
Range
50 feet (15.2 m). The portallhole appears to be about four feet (1.2 m) in diameter, per level of the spell caster.
Level
11