Annihilate
Annihilate
Damage: Special.Saving Throw: Dodge.
P.P.E.: Six Hundred; Shifters, Conjurers, Temporal Raiders and Temporal Wizards can cast this spell at a cost of only 300 P.P.E.
Effect
The spell creates a small black orb the size of a baseball that appears above the open palm. This is anti-matter that has been brought through dimensional barriers from another universe.
Powerful forces keep the substance sealed in a magical sphere. The spell caster may hurl this globe at any target within 500 feet (152 m) and is +3 to strike (no bonuses other than the Targeting skill, are applicable). The intended target may attempt to dodge; parry is not possible, and giant targets and large immobile structures (buildings, bunkers, the side of a wall or mountain, etc.) can not be missed at close-range (30 feet/9 m).
When the Annihilation sphere hits, two things happen.
First, the actual target (whatever it hits) takes 2D4x 100 M.D.! If the damage exceeds the target's M.D.C., it is completely vaporized! Not a trace is left, except for a three foot (0.9 m) deep, smoldering crater.
Second, everything in a 10 foot (3 m) radius is struck by a contained matter-antimatter explosion that does 4D6x 10 M.D. If the "things" within the radius of effect have less M.D.C. than the damage inflicted, they are completely vaporized! Only a circle of barren earth (and those with great M.D.C.) remains.
Any other damaging effect that might be unleashed by the anti-matter is contained by the spell's magic.
When the Annihilation sphere hits, two things happen.
First, the actual target (whatever it hits) takes 2D4x 100 M.D.! If the damage exceeds the target's M.D.C., it is completely vaporized! Not a trace is left, except for a three foot (0.9 m) deep, smoldering crater.
Second, everything in a 10 foot (3 m) radius is struck by a contained matter-antimatter explosion that does 4D6x 10 M.D. If the "things" within the radius of effect have less M.D.C. than the damage inflicted, they are completely vaporized! Only a circle of barren earth (and those with great M.D.C.) remains.
Any other damaging effect that might be unleashed by the anti-matter is contained by the spell's magic.
Related School
Invocation.
Effect Duration
Instant.
Effect Casting Time
3 actions.
Range
500 feet (152 m) +100 feet (30.5 m) per level of experience.
Level
14