Animate Body Parts

Animate Body Parts

Saving Throw: Not Applicable.
P.P.E.: Two
Limitations: One body part per level of the Necromancer.

Effect

The inexperienced Necromancer is able to animate the appendages and parts of the dead, such as hands and arms, feet, legs, tail, wings, mouth (to bite or mouth words), etc., but not the entire body. Also ideal for manipulating dismembered limbs. If connected to an entire body, one body part (per level of the spell caster) can be animated and controlled.
Thus, the hand and arm of a corpse or skeleton could be made to reach out and grab or hit somebody, but little more.
Dismembered limbs can be made to move along the ground by crawling, jumping or sliding at a speed factor of 5. The Necromancer has complete mental control over the body parts he can manipulate. Each motion/action of the body partes) counts as one of his melee actions.
If the Necromancer is rendered unconscious or slain, the spell is immediately broken and the limb/part slumps lifelessly to the ground. A successful Tum the Dead will instantly cancel the spell.
Material Components
Body parts to animate.
Related School
Necromantic
Effect Duration
Two minutes per level of the Necromancer.
Effect Casting Time
1 action.
Range
20 feet (6 m) per level of experience.
Level
1