Mon, Apr 24th 2023 05:53   Edited on Tue, May 30th 2023 03:02

Updating rules for dodging missiles

We need to update this rule. I propose that we adjust it to remove the Secondary Action penalty, to make it equivalent with the Missile Block rule   Here's the current Dodge verbiage: Missile Dodge: If a model chooses to dodge he can dodge one missile attack. The dodger must declare the attacker and keeps this bonus until his (the dodger's) next activation. The attacker must subtract the dodger's dodge bonus from his attack. Templates cannot be dodged in this manner. The Dodger’s action penalties apply.   Here's my proposed verbiage: Missile Dodge: If a model chooses to dodge he can dodge one missile attack. The dodger must declare the attacker and keeps this bonus until his (the dodger's) next activation. The attacker must subtract the dodger’s dodge bonus from his attack. Templates cannot be dodged in this manner. This defensive bonus stacks with any cover modifiers.
Tue, Apr 25th 2023 02:29

Thoughts from other players?   remember to follow this thread.
Thu, Apr 27th 2023 05:53

these look the same except the last sentence.   Personally, I think if a person is aware of being targetted, some of their dodge bonus should apply.  
Sun, Apr 30th 2023 03:54

The last sentence is the key part. In the previous rules, you applied the primary or secondary action penalty to the dodge. I'm proposing that we remove this penalty. It seems inconsistent. With the revised rule, you would apply your base dodge bonus (without penalty) against a single attacker. The block action applies your shield bonus against all attacks from a particular facing. Those seem more balanced if you remove the action penalty for dodging.   As for getting a dodge bonus if you're aware of someone, I don't think you should get any consideration unless you're actively trying to avoid being shot, i.e. taking an action. You already give a penalty if you move more than 4 inches.
Sun, Apr 30th 2023 02:51

A penalty of 7 or 8 seems pretty rich. So you are saying if I do a secondary (or primary) dodge I get my total dodge as the penalty? You would have to declare an action to make this happen.
Tue, May 2nd 2023 12:04

A shield block gives a -3 to every shot coming from a 90° facing (-2 for a buckler, -4 for a tower shield), whether you can see the attackers or not. A dodge would give a full dodge against a single declared attacker. I think those are equivalent. You'd have to use a secondary action for either a block or a dodge.
Tue, May 2nd 2023 05:25   Edited on Tue, May 2nd 2023 05:26

I think there should be some difference between a Secondary vs Primary vs Singular Dodge against missile. Same should be true for missile Block also.   Current wording suggests there is no difference between a Secondary and a Singular because it is just based on your bonus (dodge) or shield type (block).
Wed, May 3rd 2023 03:10

That's possible, or maybe it's just a Secondary Action, and you get no additional benefit from declaring Primary or Singular.
Wed, May 3rd 2023 05:41

I think if you can primary/singular block melee, the same should be true for missile.
Wed, May 3rd 2023 09:49

Missiles aren't opposed rolls. We'll need to make some bigger changes if we're going to change that.
Wed, May 3rd 2023 10:17

What about something like - if you block or dodge, regardless of melee or missile, you get your d10(s)+your bonuses. If the block or dodge is against a missile attack, you get half the final amount (rounded up/down) subtracted from the missile attack. If the block or dodge is against melee, you continue as we normally do.   Blocks can still be applied to multiple attacks in a 90 degree arc but dodges can only be applied to 1 called attack. Both can be held until your next activation.
Sun, May 14th 2023 03:23

That will weaken missile fire somewhat, and make some talents much weaker/stronger. Right now, the block doesn't use your skill at all, just the shield bonus, so we'd need to change that too.
personally i think there should be a difference between A) someone totally unaware of a bow shot coming (surprised), B) someone combat ready (normal maybe), C) someone facing direction of bow fire (maybe some negatives based sort of like shields), D) someone who is actively dodging a shot incoming. (full dodge bonus penalty)

Sun, May 14th 2023 07:36
Sun, May 14th 2023 07:50

We pretty much already have that, except D needs updating. Someone who's A) surprised is on the standard missile chart. Someone who's combat ready B) should be using cover and/or moving more than 4 inches. Otherwise, they are wide open. Someone just facing the shot is still wide open unless they are using a shield or moving. The current rule for D is that you use a singular, primary or secondary action to dodge the shot, getting a full dodge, a -1 dodge or a -3 dodge. Since we've moved to the advantage system, I was thinking this last part needed updating. I don't think we need a complete new system, just a tweak.
Mon, May 15th 2023 03:33

We talked about this tonight, and decided to leave the dodge rules as they are. We also discussed changing the shield/block rules against missiles, and wanted everyone's opinion. The current rule says you can use a secondary action to get the shield block bonus against all missiles coming from a 90° facing. The proposed change is that the shield bearer can automatically impose disadvantage on anyone from that facing as long as he isn't sprinting. Or, he can spend an action (singular, primary or secondary) to get his shield skill (minus the appropriate action penalty) plus his shield bonus against a single missile attacker. So if he sees a single bowman drawing a bead on him, he can do a singular move, imposing shield disadvantage (plus a possible movement disadvantage), or he can declare a specific block action and apply his singular, primary or secondary block skill plus his shield bonus against the specified attacker.   Thoughts?
Wed, May 17th 2023 12:20   Edited on Wed, May 17th 2023 12:20

King man said "We pretty much already have that, except D needs updating. Someone who's A) surprised is on the standard missile chart. Someone who's combat ready B) should be using cover and/or moving more than 4 inches. Otherwise, they are wide open. Someone just facing the shot is still wide open unless they are using a shield or moving. The current rule for D is that you use a singular, primary or secondary action to dodge the shot, getting a full dodge, a -1 dodge or a -3 dodge. Since we've moved to the advantage system, I was thinking this last part needed updating. I don't think we need a complete new system, just a tweak."   I think you totally missed my point....option C, the only true new option i proposed kind of pointed out other areas were covered, and i was only suggesting adding a SINGLE new option, not rewriting the entire system.
Tue, May 30th 2023 03:00

Are we settled here? If so, Gordon please updated the shared rules file
Tue, May 30th 2023 03:02

I think I already did. I'll check.