Mon, Jun 12th 2023 11:32   Edited on Thu, Jul 6th 2023 05:21

Tarot cards and what they can affect

I think we should have a tarot card or 3 that affects other tangible assets a clan has. My ship, Merrics ship, Varocks Garguns, etc....anything that you might have gotten in clan building that is tangible.
Tue, Jun 13th 2023 01:50

Sounds good to me. Take a look at the named cards and see which one makes the most sense.
Wed, Jun 28th 2023 08:21

I'd rather not.
Fri, Jun 30th 2023 02:23

I'd rather have more generic cards that are not explicitly tied to a clan asset, but could be tied to them if it makes roleplay sense at the time we got the card.   For example, the Reversed Wolf card (Raid) is generic but if, for example, Merric got this card then this could be applied to a raid on his boat. Or something like the Mason reversed (building damage), if I got it, could be some erosion/cave-in of the quarry.  
Fri, Jun 30th 2023 02:40

That makes sense.
I think any time a card says settlement it could be another asset you own. That being said due to the reverse card conversation I do believe that we should have more secret cards that we can hold onto and play later. Like having a card to reroll one event that you rolled on and had a poor roll. Or character plays one mission with extra fate. You could hold these for the turn you wanted. Not play instantly.

Thu, Jul 6th 2023 05:21