Fri, Jul 21st 2023 09:46
Edited on Fri, Jul 21st 2023 09:47
Here would be my full proposal for training talents:
Normal experience rolls cannot be used to learn talents. Talents have to be intentionally trained separately as they are not naturally learned from doing things in the world.
Some talents can be self-learned while others require a trainer. Maybe Non-Combat = self-learned and Combat = require trainer?
You earn 1 talent roll for every 10 days trained. 1 talent roll = 1 disadvantaged roll (2 dice and take lowest) toward learning a talent. Both trainer and trainee have to use days (maybe less for trainer?).
Talent rolls can be made as soon as the training is complete. For example, if I train a talent for 30 days then go on a mission in that same turn, I can make my 3 talent rolls before the mission begins.
Some external factors can provide advantage - trainers, high Education rating, and destiny cards. These are stackable so, for example, a Trainer + High Education = roll 2 dice and take highest.
Trainers would include people who already know the talent + some NPCs.
Target would be between 7 and 10 generally, with a 7 target for non-combat talents, 8 target for defensive combat talents, 9 target for offensive combat talents, and 10 target for a select few highly impactful talents.
Target # to learn a talent doesn't change over time. However, there could be some trainers or universities, etc. in the game which lower the target because they are very skilled at training.