Thu, Jul 6th 2023 06:38
Edited on Sun, Jul 9th 2023 11:19
Have yall heard of this concept in game before. Failing forward is when you miss a role by alittle there is a consequence but you still succeed. Like when we climb. Instead of you just fail and injure yourself. If you miss by one or two, you take the a lite or medium wound but you get up.
This rule does two things. It doesn't slow the game down with alot of dice rolling. Also it make character with low skills more likely to try because it more likely to result in some type of success.
You dont have to use this all the time but especially when its a skill to progress the game it can be used.