Thu, Jul 6th 2023 06:38   Edited on Sun, Jul 9th 2023 11:19

Fail Forward

Have yall heard of this concept in game before. Failing forward is when you miss a role by alittle there is a consequence but you still succeed. Like when we climb. Instead of you just fail and injure yourself. If you miss by one or two, you take the a lite or medium wound but you get up.   This rule does two things. It doesn't slow the game down with alot of dice rolling. Also it make character with low skills more likely to try because it more likely to result in some type of success. You dont have to use this all the time but especially when its a skill to progress the game it can be used.
Thu, Jul 6th 2023 06:40

I've always liked the rule, take a 10 in D&D 3.5 for immediate actions or take a 20 when you have time.   I suggested this for our game, but take a 5 for immediate or take a 10 for long term concentration. It wasnt well accepted.
Thu, Jul 6th 2023 06:41

To answer your question, i wouldn't object to something like this...but there might be too much science (we used too much math in the other thread)
Sun, Jul 9th 2023 03:32   Edited on Sun, Jul 9th 2023 03:35

I like the idea of succeeding while suffering a consequence. Maybe consult the stumble or fumble chart when doing something physical. Instead of Sec/Pri/Sin/Drop, it's light/moderate/serious/failure.   I also think Agile and Sticky Fingers should be usable outside of combat when doing Agility or Dexterity based actions.
Sun, Jul 9th 2023 03:42   Edited on Sun, Jul 9th 2023 03:42

I don't like the Take 5/Take 10 rule, partly because it eliminates the possibility of fumbling. It also makes some talents worth less. Maybe we could have a non-combat talent that uses some version of Take 5/Take 10.
Sun, Jul 9th 2023 11:19

I like the idea of missing a test by a little and you succeed with some negative effects. The other way to handle this would be to lower the target some and if you pass the target by a little you succeed with some negative effects.   I'll give this some thought.