Wed, Jun 28th 2023 10:37   Edited on Sun, Jul 9th 2023 12:22

Should armor decrease your Stumble/Fumble check?

I think it should. If you have to make a check due to being struck, subtract your armor points from your target number. This represents your armor deadening the blow a little. Your armor decreases your weapon skill/dodge/agility/dexterity. This would compensate for that.
Thu, Jun 29th 2023 12:44

I think this makes sense but would like to get more of a consensus before we formally put it in the rules.
Thu, Jun 29th 2023 12:03

im a bit mixed on this....Instead of adjusting the stumble check, maybe use the raw dex/agi (this maybe saying the same thing). I mean in some cases it will improve your chances of beating the stumble check, higher than someone with no armor. And you are already getting the benefit of lower wounds.
Thu, Jun 29th 2023 01:14

I don't think the raw ability is relevant. You're already using your modified agility to make your S check. If you have two points of armor on your knee, it softens the blow a bit. The modifier can be incorporated directly into the F/S column, so you don't even need to do any math.
Thu, Jun 29th 2023 03:50

yah, i think you missed my point   A stumble check is against your agility.....lets say i put 2's across my armor......my agility goes from 8 to 7.   Stumble check is S15. now it means i need to roll an 8. By your logic i only need to roll a 6. You are already getting the benefit of lowering your wounds...thats the "softening" you are talking about. If anything the stumble check should be worse with armor than easier.   More that i think about this, the less i agree with it.   THe most i can see logically making sense is stumble checks are made on your raw agility. Even then i dont really agree.
Thu, Jun 29th 2023 03:54

Furthermore, lets say i have a 10 END and 8 AGI. I take a moderate wound to the knee and i have a S15 (need a 7) and take 1.8 damage Now same stats but 4 armor across my body, my agility is now a 6. i take that same moderate wound and i only take .6 damage and a stumble check of S11 ( need a 5)   that really doesnt make sense.
Thu, Jun 29th 2023 03:59

If you get hit in the arm, your armor mitigates the wound by deadening the blow. The same principle applies in lowering the stun effect to your arm, lowering your check.
Thu, Jun 29th 2023 04:03   Edited on Thu, Jun 29th 2023 04:04

In your example with 4 points of armor overall, your movement also drops three points and your attacks and defense drop two or three points as well.
Thu, Jun 29th 2023 04:33

my point is made with yours..i could restrict it to 4 on the legs, and my stats improve but with your suggestion, stumble check becomes so much easier....   Heck i could put 1/2's across the board and 4 on the joints to really maximize your new idea.
Thu, Jun 29th 2023 04:34

and again, your deadening comment applies to the wounds taken....not the effects generated...   For example....person hits you....he hits the knee, you will likely stumble just as likely as no armor but you will take less damage, because the impact is lessen to your body itself.
Thu, Jun 29th 2023 04:53   Edited on Thu, Jun 29th 2023 04:54

"he hits the knee, you will likely stumble just as likely as no armor"   I disagree. If I'm wearing a heavy jacket and I hit my funnybone on the corner of a table, it's less likely to go numb than if I hit it with a bare arm. If I'm wearing a gauntlet and get hit in the hand, I'm less likely to drop my sword than if my bare fingers get hit. The gauntlet provides an improved exoskeleton that reduces the chance of dropping the sword.   If I take .6 wound in the hand, it just makes sense that I'm less likely to drop something than if I take 1.6.
Thu, Jun 29th 2023 05:32

funnybone on the corner of the table is not the same as a moderate wound mace....   Guess we can agree to disagree.
Thu, Jun 29th 2023 05:42

Just an example. The principle is the same. A .1 light wound isn't the same as a 1.3 light wound, and the fumble checks shouldn't be the same.
Fri, Jun 30th 2023 02:25

I agree it should reduce check target. Simplest way to implement would be something like: -1 to stumble/fumble check target # for every 1 point of armor.
Fri, Jun 30th 2023 02:46

That would be easy to implement. Change the header on the ACT column to F/S and change the fumble and stumble targets to just numbers instead of F(x) and S(x). Then subtract the number in column F.
Fri, Jun 30th 2023 08:30

again i repeat, wearing heavy armor would actually improve your stumble checks.   4 points across the body would reduce ones agility maybe 2 points...but adds 4 to stumble check.   Doesnt make sense to me. Which is why i suggest making your stumble and fumble checks on raw before armor effects scores.
Fri, Jun 30th 2023 10:39

I was suggesting that 4 points of armor would reduce the check’s target number by 4. A F16 check becomes an F12 check, for example.
Sat, Jul 1st 2023 12:37

Again I repeat, a .1 light wound isn't the same as a 1.3 light wound, and the fumble checks shouldn't be the same.
Sun, Jul 9th 2023 12:22

I like the idea of armor lowering check DC. Armor in this game to me is really punishing unlike other games. Overall Im not sure it does what it suppose too. It need something.