Tarot - The Wolf

THE WOLF

DESCRIPTION

A human with a wolf’s head stands in the forest. Two normal wolves stand at their feet, one is looking rearward. The human and the other wolf are watching something intently. Snow is falling. The human is holding a great axe over one shoulder.

DIVINITORY MEANING

Associated with metal, swords, Jmôrvi, and sometimes with the god Sárajìn. The wolf is a symbol of watchfulness and predation. They stand ready to fight or fly and is always dangerous. May indicate an unlooked- for ally of considerable worth.

REVERSED

The wolf can be a lurking danger. Perhaps they are ready to strike. If this is so, they usually strike without warning and with great effect.  

Game Play

Gain a military type ally that has a presence at your settlement (ref desinged chart)    Bid Type: Open Auction

Reversed Play

Raid! Ref built chart   Bid Type: Hidden Auction Negative

Comments

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May 30, 2023 21:55

These are in the spreadsheet:   Gain a temporary ally (mercs)   Reversed: Raid!   I suggest the temporary ally initially stays for one year. The nature of the ally is negotiable.

May 30, 2023 23:56

I like these. I assume raid would mean some sort of outside faction (bandit/gargun/etc) raid? Not a raid from another settlement or established merc group (which could also affect relationships).

May 31, 2023 01:58

I assume that as well.

May 31, 2023 02:17

THAT*IS*TOO*STRONG   1 turn with potential negotiations.

May 31, 2023 02:39

1 turn is not enough time to do anything strategic.

May 31, 2023 11:45

if you win it in spring....and get it for summer..plenty of time...and again negotiations to stay longer.

May 31, 2023 03:01

I would think the ally would be a positive relationship with a military faction. This would be public and I think they would have some people present at your settlement.

Smoke and Mirrors
May 31, 2023 11:46

Im fine with this..but take alot of teeth/value out of it. unless the people are on your turn sheet.

May 31, 2023 13:29

Danny, what would the duration be, and how negotiable on the identity of the faction?

Jun 1, 2023 02:49

I think this is a tricky card. Even the positive version has some potential problems, building a relationship with a'military' group not only allies them to you but you to them. So imagine if this was the Hulthard's... you would have a powerful ally that would help you be safe but you may not like what they are doing. Maybe a better example would be if this was a group of Jarin resistance warriors, you would have the swords and people but you would be associated with their cause and agendas.

Smoke and Mirrors
Jun 4, 2023 03:15

Does it have to be open? Maybe it's a Hidden Agenda.

Jun 13, 2023 14:21

How long does the military presence at your settlement last? At least a year? Do they provide their own upkeep and living space?

Jun 14, 2023 04:22

I think that would be determined by the chart.

Smoke and Mirrors
Jun 14, 2023 13:41

OK. I hadn't really thought about that part. You could get an ally with whom you don't really agree, or is a little more militant than you prefer? That makes it a little bit more of a neutral card. If you have to expend mandays or money housing or feeding them, then it could be a negative.

Jun 16, 2023 19:53

I think we should have the chart defined before the Destiny game. It's hard to know how much to bid if we don't know what we're getting.

Jun 16, 2023 23:26

I am against that. but I will think about it.

Smoke and Mirrors
Jun 17, 2023 18:36

We don't need to know every detail about the chart, but I think it's reasonable to ask what elements will be on it.

Jun 24, 2023 02:42

After thinking abou this a bit I am struggling with what to put on this card. My first thought was to look at major Mercenary Groups, Fighting orders, or troops/mercs for major nobles. That really doesn't work. It seems like it needs to be a smaller group that has a purpose. Jarin Resistance fighters might work, possibly some refugees/bandits?, it seems like the most sense is for someone needing a place to stay for a while for some reason.   I am open to suggestions.

Smoke and Mirrors
Jun 24, 2023 22:52

I think a smaller, less prestigious band makes more sense. Jarin Resistance, Kubora tribesmen, small merc band, religious zealots (Crimson Dancers?), bandit band, slavers, pirates, etc. There should probably be some player/ref negotiation.

Jul 6, 2023 03:14

I agree with this. A smaller band with their own purpose but maybe not big enough to do what they want

Smoke and Mirrors
Apr 8, 2024 03:08

Any more ideas on this card? I think the wolf is a tricky even when it is face up. I have some ideas that could be different by clan. Should we make a chart for each clan or negotiate upon winning.

Smoke and Mirrors
Apr 8, 2024 13:42

I definitely think it should be clan-specific, since it involves an "ally". I don't think you need to make a chart for each clan before the bid/bribe, because some people won't want it. You could either negotiate with the winner, or create a chart for the winner to roll on. Maybe create a generic chart before the bid/bribe that has some gaps, and fill it in with clan-specific stuff after it's won.

Apr 8, 2024 13:55

"Maybe create a generic chart before the bid/bribe that has some gaps, and fill it in with clan-specific stuff after it's won."   Check that. It comes up pretty early in the Destiny Game, and I don't think you need to spend much time on it if it's going to delay playing the DG. Let's get through it, and you can negotiate with the winner. I do think one decision to make is how self-sufficient the ally is. Create a chart, and on one end of the scale, maybe they suffered a defeat somewhere and need a place to recover. That group would likely be more dependent on the clan for sustenance and shelter, but might be more willing to be a part of the settlement. On the other end is a faction that is just looking for a place to live for a while. Maybe it's a satellite branch of a larger organization. They will build their own buildings and produce their own food, and the clan can influence but doesn't control them. They'd be more like self-sufficient bondsmen. And then there's varying degrees in-between.

Apr 9, 2024 02:51

I think the group is self sufficient and would not be added to your settlement sheet. I think they would give you a bonus to you defense rating but you would not spend their hours. Bondsmen kind of work. Hmm. A Wolf to me suggest something to be watched even in the best of circumstances. For example, if they were good idealistic people, they may choose to attack the Hulthards pretty quickly. It does seem that I should build a chart for each clan but that seems like a lot. As you can see I am not settled on this.

Smoke and Mirrors