Tarot - The Sage

THE SAGE

DESCRIPTION

An elderly, bearded, robed man stands atop a mountain peak, possibly looking down at unseen climbers below. In his right hand is a lantern that seems to give no light in his left, a book with nothing written on its pages. An owl is in the sky.

DIVINITORY MEANING

Associated with Sàvôrya, spirit, scrolls and often with the god Sàve–K’nôr. The sage embodies wisdom acquired with age and experience. The sage has attained the greatness of spirit associated with dedication to arcane or scholarly pursuits. They may be a guide, but tend to provide silent council by example. May signify a journey. The sage also stands for wit and humour, perhaps a great joke or puzzle in progress.

REVERSED

The sage reversed stands for immaturity, childishness, a refusal to grow up and accept responsibility.  

Game Play

AFTER ONE FULL TURN OF STUDY a non mage (that it makes sense to play this card on) could become a mage with 33 points to spend or a current arcanist could gain 50 points.
  Bid Type: Hidden Bid Bribe

Reversed Play

An arcanist in your clan cast all spells at disadvantage for a year or until something breaks the magical curse that has happened to him.
  Bid Type: Hidden Bid Bribe

Comments

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May 30, 2023 21:17

I think "Forget Lore - randomize loss of 2 levels of lore" is sufficient. Does one person lose two levels, or could two people lose one level each?

May 30, 2023 23:54

The page of pentacles is 4 negative xp rolls against existing lore. Is this too similar?

May 31, 2023 01:57

It's pretty similar. Is the Page more powerful?

May 31, 2023 02:16

is the negative xp roll a "sure" thing though? if you randomize something that has 3 levels..chances are you might not lose something?   Is there a minimum? can it wipe out an existing lore and lose all knowledge...is arcane a lore?

May 31, 2023 02:37

I'd think Arcane is not a Lore. Arcane Lore is a lore.

May 31, 2023 11:43

Good!

May 31, 2023 02:42

The Sage should be more powerful than the Page. Much more powerful.

Smoke and Mirrors
May 31, 2023 02:47

I would even suggest that the Sage positive would allow you to open a person to Arcane Lore and allow them to start working on spells. The negative should be as strong.

Smoke and Mirrors
May 31, 2023 05:15

Maybe something like - Positive: A clansmen of your choice can open Arcane school of your choice with 10-15 spellpower points. Negative: A random clansmen loses all levels in a random lore (i.e. they completely forget the lore).

May 31, 2023 11:45

Positive-to strong Negative-to strong   Lets leave it at +- 2 lore levels non arcane

May 31, 2023 13:23

I like a mix of Smoke's and Varok's idea in that you open Arcane Lore at +5 and get 5 points of of Level I Spellcasting. The Reverse would be that an existing Spellcaster loses Arcane Lore down to +1, and has to relearn it to +5 before he can cast spells. Btw, I think all mature spellcasters should have at least +6 in Arcane Lore added to their data, if they don't have it already.

May 31, 2023 13:50

That negative is rough, but I like it. I think the positive should be more than 5 spellcaster points. At 5 points, I feel the negative is quite a bit stronger than the positive.

May 31, 2023 14:13

Short-term that's true, because he temporarily loses all spellcasting. Long-term, adding another spellcaster is a big deal, but it will take years to get that person up to full strength. That's fine for my 13-year-old, but not for Napoleon. My first thought was to make someone a quarter-caster (25points) because that person would be immediately useful on missions, but that seems a little too strong.

May 31, 2023 14:14

Maybe give a few more points (10-15-25) but limit them to Level I spells.

May 31, 2023 15:51

Whats the explanation of a spellcaster losing his casting abilities? brain fart?   With each of us having 3-5 truly playable characters, and this not being D&D and not being able to cure things with a little work, I am a zero fan of gimping a main character.

May 31, 2023 16:05

What would you suggest instead?

May 31, 2023 16:14

scroll up..i gave my suggestion.   +- Random Levels of lore from a random clansmen(or maybe secondary)

May 31, 2023 16:21

I think Danny wants it more powerful. I also think the Page is too powerful.

May 31, 2023 16:28

Maybe, but one should be able to say, i am taking a turn to recover the losses (rest or whatever) Permanent loss is to much.....just like bannerbearer a permanent loss of a clansman is a no go for me.

May 31, 2023 16:30

If you did some training, you'd have a good chance of going from +1 to +5 in one turn.

May 31, 2023 16:35

if detori, a 101 spell point caster, lost all of his casting from this card, there needs to be a way to recover..and not going back to caster school for 3 years.

May 31, 2023 16:43

You don't lose your Arcane. You lose your Arcane Lore. "The Reverse would be that an existing Spellcaster loses Arcane Lore down to +1, and has to relearn it to +5 before he can cast spells. Btw, I think all mature spellcasters should have at least +6 in Arcane Lore added to their data, if they don't have it already."

May 31, 2023 16:44

i dont have arcane lore..

May 31, 2023 16:47

"Btw, I think all mature spellcasters should have at least +6 in Arcane Lore added to their data, if they don't have it already."

May 31, 2023 16:54

oh i read that...but im tryng to avoid making a card that has a caveat to remove something meaning you cant cast spells while its gone, before i get it....which means my two casters can not cast as is.

May 31, 2023 17:00

1) it only affects you if you get it, 2) it only affects one character. The Sage should be a big deal.

May 31, 2023 17:14

sure, but not something that is virtually impossible to recover from...those type events should be left to role play scenarios when a character gets killed..

May 31, 2023 17:21

Maybe two turns of training, at most three. Not impossible to recover from.

May 31, 2023 17:33

guess we'll have to agree to disagree. All im saying is with 15 characters (3-6 playable) removing one of those characters as not being able to use in role play scenarios (IMHO i know others will say, why sure its still playable, but opinions are opinions) is something that is not a manageable thing to me.

May 31, 2023 17:48

That character could still do everything other than cast spells, though, right? Production activities, clan actions, training, guard duty, etc etc.

May 31, 2023 17:55

Yes.

May 31, 2023 18:34

yes....however other than representation, its hard to go on "missions" with other clans with alot of the others, because they arent suited for the wilderness and alot more riskier.....

May 31, 2023 18:35

and since you and merric seem fine with it...you guys can work out a deal and get it.

May 31, 2023 19:07

Yea, I like cards that force destiny negotiations because some people REALLY want/don't want the card. Makes the destiny game all the more fun

May 31, 2023 19:09

well it may have worked out for you.....some of us not so much.

May 31, 2023 19:13

I want a card that allows generation of a spell caster, and the negative needs to be strong enough to justify the positive.

May 31, 2023 19:13

can we have each bid type placed in the body of the tarot card?

May 31, 2023 23:47

I think this should be a pretty big card. This is not final, still thinking out loud Positive- I like the idea of AFTER ONE FULL TURN OF STUDY a non mage (that it makes sense to play this card on) could become a mage with 33 points to spend or a current arcanist could gain 50 points.   Negative- this is tougher to figure out, my first thought is that an arcanist in your clan cast all spells at disadvantage for a year or until something breaks the magical curse that has happened to him.

Smoke and Mirrors
Jun 1, 2023 01:34

I'm good with this.

Jun 4, 2023 03:02

Me too.

Jun 4, 2023 03:06

We have several Destiny cards that reverse or negate card effects. Maybe if you get one of them in a future turn, you could use it on canceling the curse. There could be other methods as well.

Jul 16, 2023 05:00

is this random or choice?

Feb 25, 2024 17:15

Now that we've changed the rules to allow advantage on more actions in and out of combat, does Sage-Reversed still impose disadvantage on spell-casting, or does it impose a disadvantage die? If you would normally cast a spell with advantage, does it drop to a straight-up roll or does it drop all the way to a disadvantaged roll?