City Template
Size: (Village / Town / City) or population and general density
Attitude toward Travelers:
Attitude toward Players:
Architectural Style:
Demographics
Common language(s):
Socioeconomic distribution of citizens:
Economy
Leader(s)
Judicial
Religion
Culture
Factions
Inns and Taverns: (1 for village, 2 for town, 3+ for city) Inn Number 1
Description
Innkeeper:
Menu (or average price of a room/meal):
Rumors:
Inn Number 2
Inn Number 3
Primary goods-
Shopkeeper Name-
Shopkeeper Willingness to Haggle (0 - 10; 0 = no haggling ever, 10 = low DC check if players ask
Shop Number 2
Shop Number 3
NPC Number 3
Attitude toward Travelers:
Attitude toward Players:
Architectural Style:
- Visual features and quirks
- Prominent buildings
Demographics
- Demonym
- Majority Race (or melting pot):
Common language(s):
Socioeconomic distribution of citizens:
Economy
- Major trade in the city?
- Major imports/exports
- Overall wealth:
- Taxation
Leader(s)
Judicial
- Police/Guards and Crime:
- Crime rate: (High/Medium/Low)
- Can they be bribed?
- How organized are they? How well-trained? How strict are they?
Religion
- Majority Religion:
- Primary god(s):
Culture
- Unique traditions?
- Important holidays?
Factions
- Faction 1
- Faction 2
- Faction 3
Inns and Taverns: (1 for village, 2 for town, 3+ for city) Inn Number 1
Description
Innkeeper:
Menu (or average price of a room/meal):
Rumors:
Inn Number 2
Inn Number 3
_SHOPS_
Shop Number 1
Primary goods-
Shopkeeper Name-
Shopkeeper Willingness to Haggle (0 - 10; 0 = no haggling ever, 10 = low DC check if players ask
Shop Number 2
Shop Number 3
Important NPCs
NPC Number 1-Description
Location
NPC Number 2
NPC Number 3
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