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Welcome to the World of Resa

Welcome Adventurers!

Resa is a land of magic, untamed wilderness, ancient ruins, and mysteries from beyond the veil. The Starsouls once walked alongside the inhabitants of Resa, teaching and working hand and hand. Visitors from the astral sea waged a viscous war against Resa resulting in the land being torn apart and the gods seemingly disappearing. It has been half a millennia since this destruction. In that time, the various races of Resa have struggled together against the savage world and rebuilt civilizations.

Resa is a fantasy world with some sci fi inspirations. I consider the concept to be a magic-based steampunk world, just replace the steam with magic crystals and such. This Magitec isn't everywhere in the world, mainly in larger cities and with adventurers.

The articles found in this wiki constitute the common information known by the average person living on Resa. The side panel has quick links, but more can be found through the world encyclopedia or by clicking links in articles.


The Adventure

We'll be starting this campaign by running Lost Mines of Phandelver, slightly adjusted to fit this world. We'll be starting at level 1 getting to level 5 after the final dungeon. After finishing the module we can check in and see what we want to do. We'll have a session zero to create caracters, but this article will walk you through the process as well.

Your characters will start on a Lodestone Locomotive heading for Autumnholde, a large city on the north shore of the Relic Sea known for scholars and sailors. I would like your characters to have a reason to be heading to Autumnholde or Phandalin, a frontier town being rebuilt on the ruins of a pre-sundering dwarven settlement. If you would like a free hook to the adventure you can be hired by Gundren Rockseeker to accompany him and supplies to Autumnholde before heading to Phandalin.

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