Phlogistication Madness in Reptospace | World Anvil
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Phlogistication Madness

Evil Within: The True RE4 Brainstorming

  Evil Within But Sebastian Is A Pyromaniac: The dreamscape is controlled by one man, who has made himself god. However, he is horrified by fire, explained in his backstory. The people who want control of the dreamscape, whether totally out of greed or wanting to keep the one man from taking over the world, send in a pyromaniac after him. Pyromaniac char likely has many flame based abilities, partially magical due to the nature of the dreamland, though also plenty of access to matches and other objects. He could rest at perpetual fires and only save when looking at a fire. Big enemies could be fire fighters, who arm themselves with water hoses and fire extinguishers. Phlogistication is the idea of fire as a substance, rather than a chemical reaction.   Bonfire Lit: The Pyromaniac heals by fire. He can heal by lighting matches for a bit. Save Points are anywhere with fires. Lanterns heal and provide simple buffs, but they require oil. Later armored ones can withstand wind and won't catch other things on fire. Molotov Cocktails are a simple area of effect weapon, covering a small area in glass and a larger one in flammable liquid. Might be a healing potion for the Pyromaniac, but also possibly not. The Flamethrower is the ultimate weapon used by the Pyromaniac, easily setting fire to all enemies and structures in its wake. It eats through fuel quickly however. While spraying flames, the Pyromaniac is so intensely motivated that he reaches an area of near-invincibility.   Firefighters: Firefighters have been created and expanded upon to keep the Pyromaniac in check. They can do severe damage with their fire extinguishers, quickly snuffing out any fires that the Pyromaniac has set. Ones in more fortified places have water hoses, which can deal a lot of damage while also extinguishing flames.   The Creator: This creator is the almighty within his dimension, which he seeks to spread to all. He is afraid of fire, hence why the Pyromaniac was sent to stop him.   The Haunted: Many have come into the created dreamland, and never leave. Their minds are completely wiped, their personalities and 'souls' added to the Agony, while their bodies become clay, ready to take any shape desired. While they are somewhat zombie-like in nature, they can coordinate, use weapons, and when damaged, they can mutate into new forms.   Walking Armor: These represent people who were encased in bodysuits of some kind. Their electricity and connections are still present, but due to the simulation, have turned into sets of crude medieval armor. Their movements are stiff, but they are completely armored, requiring shots at exposed points, or removing the helmets and destroying the parasite inside.  

Resident Evil Borrowed Ideas

Overview: Ideas borrowed from my Resident Evil ideas. May fit in, may not.  

Resident Evil 4

  Close to Human Parasite: This parasite mimics the human form. Possible name for this could be Chimera Parasite, being how it combines several forms into one cohesive whole, well, a cohesive hive mind.   Blind and Sharp: These are big beefy men. Their eyes for some reason have been rendered useless, either through being sewn shut, removed, degraded, or simply covered. They have 1 large sword-sized slicer on each arm, ready to slice apart anyone who they hear or sense. One particular one has chainsaws for arms, but it has some other sensory organs or implants to make up for the fact it has 2 chainsaw engines near its ears. Its weak spot is its controlling parasite exposed on its back, though this is covered to protect it.   Parasite Armor: Great warriors entombed in their armor, and they are now piloted by a parasite. They have stiff movements, but the exposed parasite is small, often erupting from openings, specifically the helmet area.   Regenerative Bastard: A tall, fat humanoid monster. It raspily breathes to fuel the several parasites inhabiting it. It cannot be killed easily, and any destroyed limbs can regrow within seconds. Destroying the parasites piloting it causes the regenerative ability to go haywire, collapsing into a twitching mass before likely exploding from internal pressure.   Giant Powered Parasite: A human grown to monstrous proportions, standing tall over most humans. Its parasite has grown alongside it, nearly the size of a human itself.   Insectoid Beings: Early experiments of human, insect, and parasite hybridization. The early forms could fly and sometimes stealthily adapt to their surroundings, but they were imperfect. Later, a stronger strain was developed, not intended to control the lesser forms, but almost all the abilities of the lesser but expanded and upgraded on.   Religion Warning: The tougher enemies tend to have church motifs on them, helping them to stand out a bit more in a crowd. The religious object can vary between a pendant and a set of religious stoles.  

Resident Evil 5 (Tribal Parasites)

  Brood King: A giant infested with a brood creating parasite. These parasites can be easily harvested from the king. It requires a lot of food. These large parasites enable the king to quickly regenerate from damage, though they tend to emerge from the thick skin for air, exposed to potential damage. It could be a reoccurring boss enemy, slowly getting more and damaged as its body and brood desperately tries to keep itself intact. Eventually, the King parasite perishes, and the King decays into the smaller parasites with some biomass dripping everywhere. This Giant is the Tribal Chief, doesn't matter if it had no tribal heritage, it now serves as a lord through its parasites. It has several tribal markings and basic clothing and armor worn. It has a thin beard and smiles with intentional malice. It is fought with machine guns, showing its incredible resistance to even gunfire. It uses its environment as weapons, uprooting trees and poles, digging out rocks, and summoning its minions. Royal Guard: Direct guards of the Brood King. They have the royal parasites, meaning they grow tall and strong. They often wear heavy armor and special helmets to protect themselves and the parasite within. This parasite can mutate if its host is killed, destroying the Host's body and forming it into something new. Give and Take: Give parasites are the lowest of the low most of the time. Their main function is that when needed, a Take order gives over their biomass for whatever reason. A Broken Kingdom: A highly advanced society that built intricate ruins, likely with stone, around the Parasite. It is possible the parasite is extraterrestrial in origin. The tribal roots run deep and don't bother hiding. Their king is a giant, both physically and psychically towering over all. An "Inviting" Culture: Contrary to most tribes, this tribe welcomes all... so long as they submit to a ritual. This ritual is the implantation of the controlling parasite, truly welcoming to the devoted... and disturbing to the skeptical.

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