Hunt Down The Kraken
Brainstorming Hunt Down The Kraken
Overview: The player is to subdue a large sea creature, if they are playing the non sea race. The sea race is to stop the other races from killing the creature, either by calling it off, killing the other, or brokering peace.
Crab Riders: Longer, lankier crabs than the Kraken Crab, and much smaller. Often accompanied or ridden by a crab rider, armed with a spear and working for the sea faction.
Anti-Ram Spikes: Useful for foiling a whale's battering ram or a shark's fast attack. However, against Crabs and Krakens, they pose less threat and can even be easier to break off or drag the ship into the abyss.
Factions
Faction Overview: .
Royal Navy: Well organized, hates the pirates for causing chaos. Far more resources than the pirates, often having flares to summon ally ships.
Pirates: An umbrella term for free men on the seas. They use whatever they can find.
Whalers: Possibly the Royal Navy, well organized faction. They hunt the sea monsters for resources. Probably have incurred a lot of the sea's wrath, but have adapted in kind.
Krakens
Kraken Overview: Umbrella term for the giant sea monsters prowling the waters.
Giant Crab: Possible Kraken. Probably more like a lobster, but heavily armored and slow. Destroys ships with pincers.
Giant Mantis Shrimp: This Shrimp-like being pummels ships into submission with fast and powerful punches, which easily shatter wood, bone, and metal. Underwater, these punches are even stronger with cavitation bubbles forming.
Tentacle Beast: The typical depiction of a Kraken. It keeps its body below water and uses its large, strong, dexterous tentacles to smash ships.
Shark: Built like a shark, but to kraken sizes. Teeth for armor, constantly shedding teeth, and possibly able to smash and bite ships. Charges around ships and seems to serve as shock trooper transport. Its main ability is to hit above the water, smashing masts and destroying cabins.
Whale: This whale, often armored to a degree, it mainly charges into a ship, smashing holes, opening cracks, and capsizing most vessels. Some may be docile and unaligned, actually finding themselves interfering in fights to attempt to restore order to the sea.
Mosasaur: Long, 4 flippers, long snout. It tends to inhabit more closed off areas, not as fast.
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