Limits of Mortals
Lingering injuries, resting, exhaustion and resurrection
The following rules are in place for mortal heroes on Reluria.
Lingering Injuries: A character gains one level of exhaustion each time they suffer one of the following effects:
Resting:
Healing:
Exhaustion
- When they take a critical hit.
- When they drop to 0 hit points but are not killed outright
- When they fail a death saving throw by 5 or more
- Short rests and long rests follow the standard rules, except that a long rest at an dangerous or hostile location does not restore all hit points. See the next step.
- Roll hit dice to regain hit points whenever you are resting (long or short) at an dangerous or hostile location .
- A character can't spend any Hit Dice after finishing a rest until someone expends one use of the healer's kit to bandage and treat the characters wounds.
- While you are subjected to the Exhausted Condition, you experience the following effects:
- Levels of Exhaustion. This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10.
- d20 Rolls Affected. When you make a d20 Test, you subtract your exhaustion level from the d20 roll.
- Spell Save DCs Affected. Subtract your exhaustion level from the Spell save DC of any Spell you cast.
- Ending the Condition. Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.
- Up to 3 members of the adventuring party can offer to contribute to the ritual via a contribution skill check.
- The DM asks each of them to make a skill check based on their form of contribution, with the DC of the check adjusting to how helpful/impactful the DM feels the contribution would be.
- After all the contributions are completed, the DM rolls a single final resurrection success check with no modifier.
- The base DC for the final resurrection check is 10.
- It increases by 1 for each previous successful resurrection the character has undergone (signifying the slow erosion of the soul's connection to this world).
- For each successful contribution skill check, this DC is decreased by 3.
- For each failed contribution skill check, the DC is increased by 1.
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