Limits of Mortals in Reluria | World Anvil
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Limits of Mortals

Lingering injuries, resting, exhaustion and resurrection

The following rules are in place for mortal heroes on Reluria.  
  • Lingering Injuries: A character gains one level of exhaustion each time they suffer one of the following effects:
    • When they take a critical hit.
    • When they drop to 0 hit points but are not killed outright
    • When they fail a death saving throw by 5 or more
  • Resting:
    • Short rests and long rests follow the standard rules, except that a long rest at an dangerous or hostile location does not restore all hit points. See the next step.
  • Healing:
    • Roll hit dice to regain hit points whenever you are resting (long or short) at an dangerous or hostile location .
    • A character can't spend any Hit Dice after finishing a rest until someone expends one use of the healer's kit to bandage and treat the characters wounds.
  • Exhaustion
  •  
    • While you are subjected to the Exhausted Condition, you experience the following effects:
    • Levels of Exhaustion. This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10.
    • d20 Rolls Affected. When you make a d20 Test, you subtract your exhaustion level from the d20 roll.
    • Spell Save DCs Affected. Subtract your exhaustion level from the Spell save DC of any Spell you cast.
    • Ending the Condition. Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.
      Resurrection (based on Mercer's rules) - When a resurrection spell is attempted, it causes a resurrection challenge.
    • Up to 3 members of the adventuring party can offer to contribute to the ritual via a contribution skill check.
    • The DM asks each of them to make a skill check based on their form of contribution, with the DC of the check adjusting to how helpful/impactful the DM feels the contribution would be.
    • After all the contributions are completed, the DM rolls a single final resurrection success check with no modifier.
    • The base DC for the final resurrection check is 10.
    • It increases by 1 for each previous successful resurrection the character has undergone (signifying the slow erosion of the soul's connection to this world).
    • For each successful contribution skill check, this DC is decreased by 3.
    • For each failed contribution skill check, the DC is increased by 1.

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