Crafting

Personal Crafting

Bastions

Mundane Items

  • Arcane Study: Arcane Focus, blank Book
  • Garden (Decorative): Floral bouquets, Perfume, Candles
  • Garden (Food): Rations
  • Garden (Herb): Healer's Kits
  • Garden (Poison): Antitoxin, Basic Poison
  • Greenhouse: Assassin’s Blood, Malice, Pale Tincture, Truth Serum
  • Harvest: Talisman that can replace spell components
  • Laboratory: Acid, Alchemist's Fire, Component Pouch, Oil, Paper, Perfume; Burnt Othur Fumes, Essence of Ether, Torpor
  • Sacristy: Holy Water
  • Sanctuary: Druidic Focus (wooden staff), Holy Symbol
  • Scriptorium: Copy of a book (blank Book required), paperwork
  • Smithy: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
  • Workshop: Depends on tools

Magic Items

After Level 9, certain Special Facilities can create magic items.

  • Common items take 5 days and cost 50 GP except consumable items, which take 2.5 days and cost 25 GP.
  • Uncommon items take 10 days and cost 200 GP except consumable items, which take 5 days and cost 100 GP.
  • If the base item has a cost (like armor or weapons), that item must be purchased or crafted separately.

The types of magic items which can be crafted:

  • Arcane Study: Common and Uncommon Arcana
  • Garden (Herb): Potions of Healing
  • Greenhouse: Potions of Healing (greater)
  • Sacristy: Common and Uncommon Relics
  • Scriptorium: Spell Scrolls with Cleric or Wizard spells of level 3 or lower
  • Smith: Common and Uncommon Armaments
  • Workshop: Common and Uncommon Implements