People and Folk Magic Ethnicity in Grezaghar - The Realm of Adventure | World Anvil

People and Folk Magic

A large amount of people in the realms has the ability to cast cantrips. This is because how magic and the world are intertwined. As more and more people begin to develop this ability the became known as Folk Magic   People usually have the ability to cast the following folk magic spells (cantrips)   Light cantrip evocation   Casting Time: 1 action Range: Touch Components: V M (A firefly or phosphorescent moss) Duration: 1 hour Classes: Bard, Cleric, Sorcerer, Wizard You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.   Darkness   2nd level evocation Casting Time: 1 action Range: 60 feet Components: V M (Bat fur and a drop of pitch or piece of coal) Duration: Concentration, Up to 10 minutes Classes: Sorcerer, Warlock, Wizard Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.   Prestidigitation   Cantrip transmutation Casting Time: 1 action Range: 10 feet Components: V S Duration: Up to 1 hour Classes: Bard, Sorcerer, Warlock, Wizard This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a candle, a torch, or a small campfire. You instantaneously clean or soil an object no larger than 1 cubic foot. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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