Berserker Path: Path of the Æsir in Grezaghar - The Realm of Adventure | World Anvil

Berserker Path: Path of the Æsir

https://www.dandwiki.com/wiki/Berserker_(5e_Class)#Berserker_Path:_Path_of_Fenrir
Upon choosing the Path of the Æsir, you have chosen to become like the Æsir, the Norse gods connected to power and war.   Warpath   By the time you have chosen this path at 3rd level, you've tapped into a deep well of strength and power. On your turn, you can enter a warpath as a bonus action. While on a Warpath, you gain the following benefits if you aren’t wearing heavy armor:   You gain temporary hit points equal to five times your Berserker level, adding your Constitution modifier to the total. At 10th level, this increases to ten times your Berserker level.   While you are not wearing any armor, your Armor Class equals 12 + your Constitution modifier + your Charisma modifier. You can use a shield and still gain this benefit. You have advantage on all Strength checks that involve grappling.   If you are able to cast spells, you can't cast them or concentrate on them while on a warpath. Your warpath lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then, ending this effect early causes a level of exhaustion. You cannot end your Warpath otherwise and once it ends you cannot re-enter a warpath for 1 minute. Once you have entered a warpath the number of times shown for your Berserker level in the Bloodrush/Warpath column of the Berserker table, you must finish a long rest before you can enter a warpath again.   Intervention   Starting at 5th level, when a hostile creature you can see takes an Attack action against an ally, as a reaction you may move up to twice your movement towards the hostile creature, knocking them back 5 feet and interposing yourself between them and your ally. The attacking creature's initial attack then targets you, and it makes its attack roll, if any, with advantage. Your speed is then reduced to 0 until the end of your next turn, and you cannot benefit from any bonus to your speed. You have resistance to damage from any opportunity attacks made against you while using this feature. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and regain all expanded uses when you complete a long rest.   Mocking Bellow   Beginning at 7th level, while on a warpath, as an action you can taunt all hostile creatures within a 30-foot cone. All hostile creatures must make a Wisdom saving throw versus your Berserker save DC. On a failed save, they must use their reaction to move their speed towards you and for 1 minute they have disadvantage on attacks against anyone other than you. Any affected creatures can remake their save each time they take damage from you. This effect ends early if warpath ends. Once used you must complete a short or long rest before you can use this feature again. Creatures that are immune to the charmed condition are immune to this feature.   Titan's Stance   Starting at level 9, while on a warpath, you can use your action to become resistant to all damage types and delay all negative effects applied to you until after your stance ends such as conditions. In addition, allies within 30 feet of you have half the damage they are dealt moved to you. This stance lasts a number of rounds equal to your Charisma modifier (minimum of 1) during which time you cannot attack or move, however, you may end it early at the beginning of your turn. Once used you cannot use it again until you complete a long rest.   Asgardian Reserve   Beginning at 11th level, while on the border of life and death you can feel the call of the Valkyrie, inspiring you and bringing forward strength from your deepest well of stamina. When your hit points are reduced to 0 while on a warpath you regain 1 hit point and gain half the temporary hit points, rounded down, you would usually get when entering a warpath. Doing this extends the duration of warpath as if you had just entered one. These temporary hit points last until depleted or warpath ends. If you don't have any uses of warpath left when this feature would trigger, it doesn't. You must finish a long rest before you can use this feature again.   Brick by Brick   Starting at level 14, whenever you take more than damage 50 you can, instead of taking that damage, take 50 damage as an irreducible amount of typeless damage. You can use this feature a number of times equal to your Constitution modifier.   Undying Regeneration   Starting at level 18, while in a Warpath, at the start of each of your turns, you regain hit points equal to twice your Constitution modifier as long as you have at least 1 hit point remaining. In addition, when not on a warpath, severed body members such as fingers, legs, tails, and so on can be restored over the course of a short or long rest at the cost of a single use of Warpath per each severed limb and a level of exhaustion. If you have the severed part and hold it to the stump, the limb knits to the stump after a minute, this doesn't require a use of Warpath to be expanded and doesn't cause a level of exhaustion.

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