Dhampir Perks Species in Realm of the Blind God | World Anvil
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Dhampir Perks

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Race Overview

  Inherent Racial Abilities:
  • You have a darkvision radius of 120 feet and can see in full color.
  • You are immune to nonmagical disease.
  • You are unaffected by alcohol, but receive similar effects from consuming blood.
  • You have a set of fangs that do 1d4 Necrotic damage. You are proficient with this weapon and use your Constitution modifier for the attack and damage modifier. You also have advantage on all attack rolls with this weapon while you are at or below half of your maximum health. When successfully making an attack with your fangs, you may empower yourself to gain one of two benefits if the enemy you attacked has blood: You may add the Necrotic damage you did to your health or you may add half of the Necrotic damage you did to the next ability check or attack roll you make. You may empower yourself a times equal to your proficiency bonus, and regain all uses after a short rest.
Point Balance: 21
Size: Medium
Speed: 30ft
Languages: International and Northlander Common
Age: Dhampirs mature more slowly than the average human, maturing at about 40 but live to around 320 years.
Physical Description: Dhampirs have paler skin than their Human relatives. Due to their lack of melanin, some are born with silvery or white hair. Dhampirs also differ greatly from Humans in that they can be born with amber, blue, brown, gray, green, hazel, red, or purple eyes. Dhampirs also have a small set of fangs where their upper canines would be, which allow them to absorb some of the life force of those they bite.
Social Difficulty: 2. Dhampirs stand out among normal Humans, but can still pass for Human. If their vampiric nature is revealed, social difficulty can increase up to a 5, depending on how educated the other person/people are. Vampires are not, by nature, evil but their strength has led to a fair share of them terrorizing Humans. Among Chevelians, Dhampirs are honored and your social difficulty decreases to a 1 or even 0.  

Undead Ascendancy

Some Dhampirs have unlocked some of their undead heritage from their vampiric ancestors. This allows them to gain more power, but at a potentially great cost. Many spells are designed specifically to kill undead or to control them. Your character is not affected by a Cleric's Destroy Undead, but all other effects apply.
To pick any other perks from this list, you must have the Perk "Undead Ascendancy"                            
PerkCostBoon
Undead Ascendancy -4 You are both a Humanoid and Undead. effects that apply to either type apply to you also.
Turn Resistance 1 You have Advantage on Saving Throws against effects that turn Undead.
Deathly Resillience 2 You have Advantage on Saving Throws against spells from the Necromancy school.
Turn Immunity 3 You are no longer affected by effects that turn Undead.

General Perks

                                               
PerkCostBoon
Sunlight Sensitivity -3 You have Disadvantage on Attack Rolls and Perception checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
Long Breath 1 You can hold your breath for up to 15 minutes.
Resistant Blood 3 You have resistance to Necrotic damage.
Sanguine Adept 3 You know the Lightning Arc cantrip.
Temperament of Air 3 You have resistance to Lightning damage.
Vampiric Charm 3 Once per Long Rest, you may cast Charm Person.
Limited Flight 4 You gain a Flying Speed of 30ft, you cannot wear Medium or Heavy Armor while flying, and must land at the end of each turn or else fall.
Spider Climb 4 You gain a Climbing Speed equal to your Walking Speed, and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Flight 16 You gain a Flight Speed of 30ft. You may not wear Medium or Heavy Armor while flying, and you fall if knocked unconscious.
Origin/Ancestry
Kretathian / Ilunabaren
Lifespan
320 years
Average Height
5'10"
Average Weight
155 lbs.

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