Trade Within Nonuthat

Trade Within Nonuthat – How the Three States Support Each Other

Though politically separate, Dral'Vass, Eldoria, and Valderim are economically interdependent.
Each state specializes in key industries, ensuring a strong internal economy that supplies food, weapons, and magical advancements across the kingdom.

Dral’Vass → Eldoria & Valderim

  • Sells monster parts, including hides, bones, enchanted fangs, and potent blood used in alchemy.
  • Provides mercenaries and guards to protect trade routes and magical shipments.
  • Buys enchanted weapons, magical wards, and protective spells from Eldoria.
  • Buys grain, textiles, and medicine from Valderim to sustain its battle-worn population.

Eldoria → Dral’Vass & Valderim

  • Sells magical enchantments, arcane artifacts, and alchemical potions.
  • Provides spellbound weapons and armor for Dral’Vass' warriors.
  • Buys monster parts from Dral’Vass for experiments and spell crafting.
  • Buys food, raw materials, and textiles from Valderim to sustain its scholars and magical institutions.

Valderim → Dral’Vass & Eldoria

  • Sells grain, livestock, fine textiles, and everyday necessities.
  • Provides luxury goods, spices, and exotic trade items.
  • Buys enchanted farming tools, protective glyphs, and weather-controlling spells from Eldoria.
  • Buys monster-tamed war beasts, mercenary guards, and weapons from Dral’Vass to secure trade routes.

Economic System:

  • Standard Gold Coinage used across Nonuthat and accepted by most neighboring kingdoms.
  • Barter & Credit Systems used in adventurer-heavy areas.
  • Slavery & Contracted Labor contribute to the workforce.

Trade Beyond Nonuthat – Relations with Other Kingdoms

Nonuthat is a critical trading hub in Galia, as its three industries make it an essential ally to most other nations.

Fijorn – Military & Steel Trade

Trade Status: Limited & Cautious
What Nonuthat Buys:

  • Fijornian steel ingots (granted annually)
    -Food
    -Garmets
    Magical Items
    Magic Clothing Restricted to Tier 4 enchatments and below
    What Nonuthat Sells:
  • Monster-forged materials for experimental weapons.
  • Agricultural goods to sustain Fijorn’s war campaigns.
    Political Stance:
    Fijorn views Nonuthat as prosperous but weak, while Nonuthat respects Fijorn’s military dominance but refuses to swear fealty.

Silverweave – Magic & Enchanted Trade

Trade Status: Strong & Profitable
What Nonuthat Buys:

  • Elven-crafted artifacts and refined spellcasting materials.
  • Rare magical flora used in advanced alchemy.
  • Masterwork bows & elegant weaponry.
    What Nonuthat Sells:
  • Monster-infused spell components for high-tier magic.
  • Alchemy supplies and potions.
  • Books, maps, and knowledge archives from Eldoria’s scholars.
    Political Stance:
    Silverweave sees Nonuthat as a necessary trade partner and values its magical contributions, but does not trust its mercenary culture and loose moral system.

Okenshield – Dwarven Industry & Weaponry

Trade Status: Robust & Respectful
What Nonuthat Buys:

  • Dwarven-forged weapons & armor.
  • Engineering schematics for fortifications & underground trade hubs.
  • Refined ores and gemstones for arcane research.
    What Nonuthat Sells:
  • Monster-forged metals and experimental weaponry.
  • Trade caravans supplying exotic goods and textiles.
  • Enchanted weapons infused with spellcraft.
    Political Stance:
    Okenshield and Nonuthat cooperate well, as both kingdoms rely on strong trade and mutual defense against external threats.

The Kingdom of Monsters

  • Monster blood & flesh, sometimes used in experimental spellcraft.
  • Captured monsters
    What Nonuthat Sells: (Through smuggling and corruption)
  • Magical artifacts and enchanted weapons that fall into the hands of rogue factions.
  • Captured adventurers, deserters, and slaves—sold in hidden markets.
    Political Stance:
    Officially, Nonuthat condemns the Kingdom of Monsters.

Major Trade Routes & Infrastructure

Nonuthat is heavily connected by trade roads, enchanted railways, and fortified merchant convoys.

Primary Trade Highways:

  • The Golden Road – Runs through Valderim, the main grain & luxury trade route.
  • The Arcane Silkway – Connects Eldoria’s magic cities to Silverweave & Fijorn.
  • The Wyvern’s Spine – A heavily fortified supply route from Dral’Vass to the frontlines against monsters.

Enchanted Railways & Portals:

  • Magical teleportation gates exist in Eldoria, connecting major trading hubs.
  • Steam-powered & magically-reinforced trade carts travel between Nonuthat and Okenshield.
    Aswell as Okenshield To Silverweave

Merchant Convoys & Caravans:

  • Valderim's merchants oversee long-haul trade, employing mercenaries and adventurers as protection.
  • Specialized monster-taming caravans bring rare beasts into cities for trade or gladiatorial arenas.

Trade Centers & Marketplaces

Every city has designated trade hubs, but some locations stand out as legendary economic centers.

Vel Dranir – The Grand Trade Nexus

  • The largest market in Nonuthat, where merchants, adventurers, and nobles conduct trade.
  • The Adventurer’s Guild Market sells weapons, monster parts, magic gear.

Woodvale – The Merchant's Capital

  • The richest trade city, where high-end contracts are made.
  • Auctions for slaves, rare materials, and magical items occur here.

Swingvale – The Blacksmithing Hub

  • Specializes in monster-forged weaponry.
  • Dwarven traders bring Okenshield-forged armor here for sale.

Silvermist – The Alchemical Market

  • Home to potion-makers, spell enchanters, and rare magical components.
  • High-value goods are heavily regulated to prevent theft or smuggling.



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