The Slavery System of Nonuthat
The Slavery System Of Nonuthat
"Freedom is earned, not given. Some are born to rule, others to serve."
The Kingdom of Nonuthat operates a strict but structured system of slavery, where slaves are not seen as mere property but as a legal and economic class. Unlike the brutal chattel slavery of some dark empires, Nonuthat’s system is regulated, enforced by law, and integrated into the social hierarchy. While freedom is possible, it must be earned through service, debt repayment, or royal decree.
This document will expand the slavery system in Nonuthat, covering:
Origins & Justification
Types of Slaves & Their Roles
The Laws of Slavery
Slave Markets & Collars
Pathways to Freedom
The Role of the Nobility & Slavers' Guilds
Criminal Slavery vs. War Captivity
Black Markets & Illegal Practices
The Origins & Justification of Slavery in Nonuthat
- Slavery is seen as a lawful institution, justified by the idea that all people have a place in society—some as rulers, others as servants, warriors, or laborers.
- It is widely believed that a strong kingdom must be built on discipline and order—and for some, that order means servitude.
- The Three Kings of Nonuthat uphold the system because it ensures economic stability, prevents criminals from overwhelming the cities, and strengthens the workforce.
- While outsiders view the practice as cruel, Nonuthatians believe it is a practical necessity that provides structure and opportunity to those otherwise doomed to poverty, crime, or exile.
The Five Legal Types of Slaves in Nonuthat
Criminal Slaves (Most Common Type)
- Those who commit major crimes (murder, treason, theft from nobility, etc.) are sentenced to slavery instead of execution.
- They serve in mines, construction, and dangerous labor until they repay their debt to society.
- Those guilty of serious crimes (treason, murder) are never released and are often branded on their wrists.
Stat Block - Criminal Slave
Medium Humanoid (Any Race), Neutral
- Armor Class: 10
- Hit Points: 12 (2d8 + 3)
- Speed: 30 ft.
- STR: 12 (+1) | DEX: 10 (+0) | CON: 12 (+1) | INT: 8 (-1) | WIS: 10 (+0) | CHA: 9 (-1)
- Senses: Passive Perception 10
- Languages: Common
- Challenge: 1/4 (50 XP)
- Actions: Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Debt Slaves (A Path to Redemption)
- If a citizen cannot pay debts, they become slaves until the debt is repaid.
- They serve in merchant houses, noble estates, or work in agriculture.
- Many eventually buy their freedom if they work efficiently.
Stat Block - Debt Slave
Medium Humanoid (Any Race), Lawful Neutral
- Armor Class: 11
- Hit Points: 14 (3d8 + 3)
- Speed: 30 ft.
- STR: 10 (+0) | DEX: 12 (+1) | CON: 12 (+1) | INT: 10 (+0) | WIS: 11 (+0) | CHA: 10 (+0)
- Senses: Passive Perception 10
- Languages: Common
- Challenge: 1/4 (50 XP)
- Actions: Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4) bludgeoning damage.
War Captives (Elite & Trained Slaves)
- Captured enemy warriors or bandits who surrender rather than be executed.
- Many are trained into gladiators, personal guards, or military slaves.
- Some may win their freedom through combat, earning status as a citizen-soldier.
Stat Block - War Captive
Medium Humanoid (Any Race), Neutral
- Armor Class: 14 (chain shirt)
- Hit Points: 26 (4d8 + 8)
- Speed: 30 ft.
- STR: 14 (+2) | DEX: 12 (+1) | CON: 14 (+2) | INT: 10 (+0) | WIS: 12 (+1) | CHA: 10 (+0)
- Senses: Passive Perception 12
- Languages: Common, one other
- Challenge: 1 (200 XP)
- Actions: Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Contract Slaves (Voluntary Servitude)
- Some people sell themselves into slavery to escape poverty, for protection, or for a chance at noble service.
- They serve wealthy nobles, merchants, and military commanders.
- Unlike other slaves, they can negotiate contracts, ensuring fair treatment.
Stat Block - Contract Slave
Medium Humanoid (Any Race), Neutral Good
- Armor Class: 12 (padded armor)
- Hit Points: 18 (3d8 + 3)
- Speed: 30 ft.
- STR: 10 (+0) | DEX: 12 (+1) | CON: 12 (+1) | INT: 14 (+2) | WIS: 12 (+1) | CHA: 14 (+2)
- Senses: Passive Perception 12
- Languages: Common, one other
- Challenge: 1/2 (100 XP)
- Actions: Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sylvia, Mistress of the Slave Trade – Jewel of Nonuthat
"Pleasure, power, and profit—all things are for sale if you name the right price."
Sylvia is a name whispered in pleasure houses, murmured in royal courts, and feared in the underbelly of Nonuthat’s cities. She is not merely the most powerful slaver in the kingdom—she is its queen, an untouchable figure who holds the keys to the most exclusive and well-trained exotic slaves in the known world. Unlike many slavers, Sylvia does not rule with chains and whips—she rules with contracts, magic, and desire.
Her trade empire spans every major city of Nonuthat, supplying noble houses, wealthy merchants, and even kings with the most exquisite courtesans, entertainers, and companions. Her slaves are not broken spirits but refined assets, trained to perfection, molded into luxury, and sold as living art. However, the most exclusive of her trade—the Concubines of the Veiled Contract—are a separate entity entirely, bound by a law that even Sylvia herself does not dare break.
A Favor Owed to a God Emperor
Few know the truth of why Sylvia owes an unpayable favor to God Emperor Ratha Fijorn himself, and those who do dare not speak of it. Sylvia, despite her power and influence, was never invincible. A decade ago, her life and entire empire were nearly wiped out by foreign slavers looking to eliminate competition and take her assets for themselves. She would have been another corpse in an alley, a forgotten name in the trade she helped build—had it not been for the Sisters of the Veil.
The Veil, operating in absolute secrecy, intervened in the Emperor’s name, purging her enemies from Nonuthat’s streets in a single night. None of her attackers were spared. Their bodies were left hanging in the slave markets as a reminder that Sylvia was under Fijorn’s protection. But protection comes at a cost.
Sylvia owes her life to the God Emperor, and when he calls upon that favor, she must obey. The nature of that favor is unknown—even to Sylvia herself—but she does not fear it. In truth, she admires the Emperor, though she keeps these affections buried beneath layers of business and diplomacy. If he wished it, she would sell herself to him in an instant—not out of submission, but out of fascination.
But until that day comes, she continues to reign, untouchable, with the Sisters of the Veil acting as her silent shadows, keeping her alive in exchange for loyalty.
The Sex Trade – The Concubines of the Veiled Contract
The most elite slaves within Sylvia’s empire are the Concubines of the Veiled Contract. Unlike standard exotic slaves, these women and men undergo four years of rigorous training before they are ever put on the market. This contract is unbreakable, and only one person may purchase them. Once sold, they are bound by law, magic, and their own will to serve only a single master for life.
Each concubine is not simply a courtesan; they are works of art, trained in refinement, seduction, pleasure, and companionship. Their training ensures that they are not just lovers but confidants, advisors, and the most exquisite treasures a person can own.
Training & Specialization
The training process for a Veiled Concubine is intense and demanding, ensuring they reach perfection before being sold. Over four years, they undergo:
- Physical Perfection – Training in posture, movement, and grace to ensure every motion is deliberate and enticing.
- Cultural Mastery – Learning languages, poetry, philosophy, and high etiquette to navigate royal courts.
- Sensory Arts – Mastering dance, music, massage, and aromatherapy to create an all-encompassing experience.
- Seduction & Pleasure – Taught in the art of intimacy, ensuring they can fulfill any desire their master may have.
- Magic of Allure – Some are imbued with minor enchantments that enhance beauty, voice, or charisma.
Once a concubine has completed their training, they are displayed only to the wealthiest and most elite buyers. Their Owner’s Crest is magically bound to them, ensuring they cannot be stolen, sold to another, or harmed by anyone but their master.
Rules of the Veiled Contract
- A concubine belongs to one master for life. No exceptions.
- They cannot be resold or exchanged. Their contract is absolute.
- They are protected property. Any attempt to harm or abduct them is punishable by death.
- They are permitted autonomy outside of their duties, as long as they remain loyal.
- A concubine may only be freed by their master—or by death.
The Exotic Slave Trade – More Than Just Courtesans
While the Concubines of the Veiled Contract are the most exclusive, Sylvia’s broader market deals in a variety of exotic slaves who serve in royal courts, noble estates, and entertainment halls across Nonuthat. These slaves are not bound by the same lifelong contract and can be bought, sold, or traded freely.
Types of Exotic Slaves
- High Courtesans – Unlike concubines, they can serve multiple masters, offering companionship, beauty, and charm.
- Dancers & Performers – Trained in cultural dances, theatre, and exotic performances.
- Personal Servants – Not meant for combat or labor, these slaves act as personal attendants for nobles and merchants.
- Mystic Entertainers – Enchanters who use minor illusions and magic to enhance experiences.
- Songweavers – Trained in music and storytelling, often used to impress visiting dignitaries.
These slaves are seen as luxury commodities, their worth determined by rarity, skill, and personal appeal. Many nobles seek out particular lineages, races, or talents to set themselves apart in court.
Slave Inns & The Boarding Houses
To facilitate the buying and selling of slaves, each city in Nonuthat has anywhere from 1 to 5 Slave Inns, also known as “The Velvet Halls”. These establishments serve as both luxurious boarding houses and slave marketplaces, where potential buyers may rent, evaluate, or even commission the training of slaves before finalizing a purchase.
A Velvet Hall is more akin to an elite hotel than a holding pen. It is a place where slaves are dressed, fed, and kept in perfect condition until they are sold.
The Purpose of the Velvet Halls
- A Safe Showcase: Buyers can inspect slaves in a refined environment, away from the filth of common markets.
- A Training Ground: Some halls offer final training sessions before a sale is confirmed.
- A Discretionary Meeting Place: Nobles and merchants conduct transactions away from public eyes.
- A Center for Networking: Many business deals are struck over wine and conversation within the halls.
Each Velvet Hall is managed by a Mistress or Master, ensuring all trades are honorable, lawful, and properly documented. Slaves here are not mistreated—they are products of luxury, and keeping them in perfect condition is paramount.
Veiled Courtesan (Elite Sex Slave)
"Pleasure is an art, and I am its masterpiece."
Medium Humanoid (Any Race), Unaligned
Armor Class | 12 (Silken Attire) |
---|---|
Hit Points | 22 (5d8) |
Speed | 30 ft. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) |
Saving Throws Dexterity +4, Charisma +6
Skills Persuasion +8, Deception +6, Performance +7, Insight +4
Senses Passive Perception 10
Languages Common, Elvish, Infernal, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Abilities
Alluring Presence. Creatures who see the Courtesan for the first time must make a DC 14 Wisdom saving throw or be charmed for 1 hour. A creature can only be affected once per long rest.
Velvet Whispers. When speaking in a private setting, the Courtesan can make a DC 15 Persuasion check to subtly influence a creature’s emotions, planting desires or ideas in their mind over the course of an hour.
Graceful Reflexes. The Courtesan has advantage on Dexterity saving throws against effects that require quick reactions.
Soft Step. The Courtesan has advantage on Stealth checks made to move quietly or hide in dimly lit areas.
Actions
1. Lustful Caress. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: The target must make a DC 15 Constitution saving throw or be lightly intoxicated for 1 hour, reducing their Dexterity by 2 and causing disadvantage on Insight checks.
2. Enchanting Dance. The Courtesan performs a hypnotic dance for up to one minute. All creatures within 30 feet must make a DC 14 Wisdom saving throw or be charmed for the duration. Charmed creatures cannot take hostile actions and are incapacitated by fascination.
3. Whisper of Desire. The Courtesan targets one creature within 10 feet, whispering in their ear. The target must make a DC 15 Charisma saving throw or become infatuated for 10 minutes. While infatuated, the creature cannot attack the Courtesan, and treats their words as deeply persuasive.
4. Submissive Servitude. The Courtesan feigns helplessness, forcing one creature within 5 feet to make a DC 14 Wisdom saving throw or drop their guard for one turn. If the target fails, all attacks made against them have advantage until the end of the Courtesan’s next turn.
5. Veil of Perfume. The Courtesan releases a cloud of enchanted perfume in a 10-foot radius. Creatures within the area must make a DC 13 Constitution saving throw or suffer -2 to Wisdom saving throws and have disadvantage on resisting charm effects for 1 hour.
Legendary Actions (2 per round)
1. Sudden Embrace. When a hostile creature moves within 5 feet, the Courtesan can immediately use Whisper of Desire as a reaction.
2. Mesmerizing Touch. The Courtesan reaches out and strokes a creature’s face. The creature must make a DC 15 Charisma saving throw or be paralyzed with pleasure for one turn.
Roleplay Use & Features
- Status Symbol: Owning a Veiled Courtesan is a sign of wealth, power, and refinement.
- High Society Etiquette: Trained in royal courts, noble gatherings, and elite parties, these courtesans know how to entertain without scandal.
- Unspoken Influence: Many whisper that these courtesans shape the desires of kings and can manipulate politics through seduction alone.
- Secret Weapons: Though they are not warriors, they possess subtle combat techniques and charm-based abilities that make them extremely dangerous in social settings.
"A Veiled Courtesan does not fight with steel. She fights with whispers, glances, and a touch that lingers in your mind long after she is gone."
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