The Kingdom of Nonuthat – A Realm of Three Kings

The Kingdom of Nonuthat – A Realm of Three Kings

General Overview

The Kingdom of Nonuthat is a confederation of three distinct states, each ruled by its own king, bound together by economic interdependence, military necessity, and shared governance. It is a land of opportunity, danger, and political intrigue, where mercenaries, adventurers, and traders thrive.

Situated in the central-southeastern region of the continent, Nonuthat is the gateway between civilization and chaos, as it shares its southern border with the Kingdom of Monsters. The region is fertile and resource-rich, with forests, plains, and vast lakes, making it a major economic and trade hub in Galia.

Key Features of Nonuthat:

  • No Single Monarch – Instead, three kings rule independently but meet monthly in the capital city, Vel Dranir to keep order.
  • Adventurer’s Haven – Due to constant monster threats, adventurers from across Galia flock here for glory and riches.
  • Diverse Trade & Culture – A mixture of magic, agriculture, and war economy sustains the region.
  • Thriving Slave Market – Nonuthat openly engages in slavery, with strict legal structures regulating the trade.
  • Rivalries Among Kings – Though they cooperate, each king seeks to expand his own influence over the others.

Geographical Location

Position on the Continent:

  • Located southeast of Fijorn and Silverweave, bordering Okenshield to the northwest.
  • Directly borders the Kingdom of Monsters to the south, making it the primary battleground against monstrous invasions.
  • Has access to inland lakes and rivers, which support trade and military mobility.

The Three States of Nonuthat

Each state is autonomous but united, managing its own cities, military forces, and economy while answering to the Grand Council of Vel Dranir.


Dral’Vass – The Martial State

Ruler: King Roderic Varrow – "The Shield of Nonuthat"
Culture: A warrior society focused on defending Nonuthat’s southern border from monster incursions.
Economy:

  • Primary exports – Monster parts, enchanted weapons, mercenaries.
  • Tightly regulated guilds control the hunting and selling of monster-based goods.
    Key Military Contributions:
  • Houses the largest mercenary companies and monster-hunting guilds in Galia.
  • Its armies are the most battle-tested, specializing in skirmish tactics and fortress defense.

Major Cities & Villages:
Thal’Rion – Fortress city and hub for monster hunters.
Varrokstead – Heavily fortified military stronghold.
Swingvale – Known for blacksmithing and monster-forged weapons.
Redfang VillageBeast-taming & mount-breeding hub.
Stonepine VillageForest outpost for elven scouts and trackers.


Eldoria – The Arcane State

Ruler: King Aureon Daelin – "The Archmage King"
Culture: A scholarly and arcane society, focused on magical innovation, research, and the study of ancient lore.
Economy:

  • Primary exports – Enchanted goods, alchemical potions, magical artifacts.
  • Most magical equipment in Nonuthat originates here.
    Key Military Contributions:
  • Home to elite battlemages and warlocks, specializing in magical warfare.
  • Researches monsters and curses, creating countermeasures against supernatural threats.

Major Cities & Villages:
VeldrisArcane capital of Nonuthat, home to major magic academies.
Silvermist – City famed for rare herbs and alchemy labs.
Lunaris – Research hub dedicated to divination & teleportation magic.
Whisperwood Village – A hidden village of reclusive scholars.
Moonshadow VillageElven settlement of ancient lorekeepers.


Valderim – The Agricultural & Mercantile State

Ruler: King Dain Altharion – "The Golden Lord"
Culture: A prosperous and diplomatic state, serving as the economic backbone of Nonuthat.
Economy:

  • Primary exports – Grain, livestock, textiles, luxury goods.
  • The wealthiest state due to its trade monopolies.
    Key Military Contributions:
  • Funds Nonuthat’s defense through taxes and mercenary contracts.
  • Maintains elite caravan guards to protect trade routes.

Major Cities & Villages:
WoodvaleTrading capital and largest economic hub.
Velmontis – Center of diplomacy & noble estates.
HarvestmereBreadbasket of Nonuthat, known for its vast farmland.
Greenhill VillageRural farming town.
Brookstead Village – Known for leatherworking & textiles.


Vel Dranir – The Capital of Nonuthat

Neutral territory where all three kings gather for monthly councils.
A diplomatic hub, where merchants, nobles, and adventurers converge.
Home of the Grand Guildhall, the largest adventurer’s guild in Galia.
Protected by the Slaver’s Guard, the city enforces strict order, ensuring the balance between states remains intact.


Political Relations & Conflicts

Though the three kings rule cooperatively, rivalries exist.

  • King Roderic Varrow (Dral’Vass) – Sees the other kings as weak and too passive in the war against monsters.
  • King Aureon Daelin (Eldoria) – Believes magic and knowledge should guide Nonuthat’s future.
  • King Dain Altharion (Valderim) – Uses wealth and trade influence to control the other kings.

Fijorn – Respects Nonuthat’s economic power but sees them as unprepared for real war.
SilverweaveTrade allies, but wary of Fijorn’s growing influence.
Okenshield – Strong economic ties, as Nonuthat buys dwarven weapons & armor.
Kingdom of Monsters – The primary enemy, responsible for constant raids and border wars.

Cultural Identity & Daily Life in Nonuthat

The People of Nonuthat

Unlike the rigid hierarchy of Fijorn, Nonuthatians are driven by ambition rather than duty. While their kings and nobles control vast territories, power is not inherited but earned, and any citizen—regardless of birth—can rise through wealth, skill, or influence.

  • Merchants & Traders dominate the bustling cities of Valderim, ensuring that markets overflow with exotic goods from across Galia.
  • Scholars & Mages in Eldoria work tirelessly to uncover lost knowledge, experimenting with spells and artifacts that could revolutionize warfare and society.
  • Warriors & Adventurers make their home in Dral’Vass, taking contracts to hunt monsters, protect trade routes, or fight in the never-ending border conflicts.
  • Slaves play a major role in sustaining this world, serving labor, entertainment, and even military functions, ensuring the kingdom remains efficient and structured.

Major Professions & Economic Roles

Nonuthat’s prosperity is tied to its multi-state economic system, where each region plays a vital role.

  • Monster Hunters – One of the most lucrative professions, as monster parts fuel enchantments, weapons, and alchemical industries.
  • Enchanters & Alchemists – Magical artisans who infuse weapons with power, craft potions, and research curses.
  • Slave Merchants – A powerful trade class that buys, sells, and trains slaves in both combat and domestic skills.
  • Guild ArtisansBlacksmiths, leatherworkers, and textile crafters who produce high-quality goods for trade.
  • Scribes & Scholars – Those who document histories, study ancient magics, and serve noble courts or mage guilds.
  • Beast Tamers & Breeders – Control the mount trade, breeding warhorses, dire wolves, gryphons, and even tamed monsters.

Religious Beliefs & Worship

Nonuthat is not a theocracy like Fijorn, but religion does play a role in certain aspects of life.

  • The Church of the Three Crowns – Worships the idea that the balance between the three kings represents divine will.
  • Cult of the Forgotten Gods – A fringe group that seeks knowledge of lost deities and forbidden magics.
  • Ancestor Worship – Common among veteran warriors and noble families, who believe their forebears still watch over them.
  • Mystic Orders – Some wizards and sages follow celestial, infernal, or draconic patrons, tapping into ancient magical pacts.

Infrastructure & Key Locations

Roads, Trade Routes, & Transportation

Due to its vast wealth and reliance on trade, Nonuthat boasts an intricate network of roads, magical portals, and trade routes.

  • King’s Highway – The primary road linking all three states, protected by elite mercenary caravans.
  • The Arcane Gates – A series of magical portals within Eldoria, allowing teleportation between major cities.
  • The Monster Hunter’s Trail – A dangerous but profitable road leading south into the Kingdom of Monsters, frequently traveled by hunters, mercenaries, and smugglers.
  • Skyship Dockyards – While not as advanced as Fijorn’s warships, Nonuthat has developed airships for long-distance trade and exploration.

The Slave Markets of Nonuthat

Slavery is not only legal but heavily institutionalized, with markets, training facilities, and elite auction houses spread across the kingdom.

  • The Grand Exchange of Vel Dranir – The largest slave market in Galia, where high-value and exotic slaves are sold.
  • House of Gilded Chains – A training facility where slaves are educated in etiquette, service, and combat.
  • The Collared Court – A brothel-slave house, where courtesans and exotic companions are auctioned.
  • The Slaver’s Guard – A mercenary force ensuring that slave contracts are upheld and that runaway slaves are recaptured.

Military & Warfare

While each state controls its own forces, Nonuthat does not maintain a single, unified army. Instead, it relies on adventurers, hired mercenaries, and noble-sponsored legions to keep order.

Nonuthatian Military Ranks

Due to the decentralized nature of Nonuthat’s defense, ranks differ between mercenary companies, knightly orders, and magical battalions.

RankDescription
Knight-CaptainCommands a city or fortress, overseeing local defense and troop movements.
Master of the HuntA title given to elite monster hunters, who lead hunts against legendary beasts.
Battle-Mage AdeptA war-trained mage specializing in battlefield magic, wards, and teleportation combat.
Slaver’s MarshalLeads slave-based military units, ensuring that combat-trained slaves remain loyal.
Guild Mercenary-LordA mercenary commander, controlling multiple squads of adventurers-for-hire.

Defensive Measures & Combat Doctrine

Nonuthat’s military philosophy is centered around flexibility, adaptation, and using adventurers as the primary force.

  • Castle-Fortresses – Each city maintains heavily defended strongholds, ensuring that raids from the Kingdom of Monsters can be contained.
  • Adventurer Militias – Rather than keeping a standing army, adventurers and mercenaries are given special contracts to patrol and protect settlements.
  • Magic-Enhanced Warfare – Eldoria supplies war mages, enchanted weapons, and magical barriers to compensate for its lack of a massive army.
  • Trade Warfare – Valderim ensures that wealth flows into Nonuthat, allowing kings to hire the best soldiers and equipment.

Political Intrigue & Power Struggles

Though the three kings rule in cooperation, their personal ambitions often lead to political maneuvering, backstabbing, and sabotage.

King Roderic Varrow (Dral’Vass)

  • Views himself as the only “true king” and believes the other states lack military discipline.
  • Secretly funds monster-hunting militias outside of state jurisdiction.
  • Has strained relations with Eldoria, believing magic is unreliable in battle.

King Aureon Daelin (Eldoria)

  • Sees himself as the future of Nonuthat, envisioning a kingdom ruled by knowledge and arcane mastery.
  • Funds underground mage factions, ensuring that magic remains Nonuthat’s greatest asset.
  • Despises the slave trade, but allows it to maintain political balance.

King Dain Altharion (Valderim)

  • The most politically cunning of the three, controlling Nonuthat through wealth rather than strength.
  • Ensures that all trade routes pass through his state, giving him immense economic leverage.
  • Manipulates mercenary companies, often playing them against one another.

[The Kingdom of Nonuthat Unified Flag]



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