The Economy & Currency of Galia
The Economy & Currency of Galia – A Complete Breakdown
"Wealth is not measured by gold alone, but by the power it brings."
The continent of Galia is a vast and diverse land with a complex and interwoven economy. From the mercantile brilliance of Nonuthat, the enchanted industries of Silverweave, the industrial might of Okenshield, and the chaotic underbelly of Fallin, each kingdom has a distinct economic structure. Despite their differences, they operate under a universal currency system that allows seamless trade and commerce.
The Standard Currency of Galia
Galia follows a standard Dungeons & Dragons 5e coinage system, with different kingdom-specific names for each denomination.
Coin Type | Abbreviation | Value in Copper Pieces (CP) | Equivalent in GP |
---|---|---|---|
Copper Piece (CP) | 1 CP | 1 | 1/100 GP |
Silver Piece (SP) | 1 SP | 10 CP | 1/10 GP |
Electrum Piece (EP) | 1 EP | 50 CP | 1/2 GP |
Gold Piece (GP) | 1 GP | 100 CP | 1 GP |
Platinum Piece (PP) | 1 PP | 1,000 CP | 10 GP |
Coinage & Naming Across the Kingdoms
Each kingdom mints its own currency, though values remain equivalent.
- Nonuthat Coins – Uses all denominations, catering to adventurers and mercenaries.
- Copper = "Crows"
- Silver = "Moonshards"
- Gold = "Sovereigns"
- Silverweave Coins – Uses electrum, favoring magic-infused currency.
- Electrum = "Mage’s Sigil"
- Platinum = "Celestial Sun"
- Okenshield Coins – Dwarven-minted, rune-carved coins.
- Gold = "Hammered Kings"
- Platinum = "Deepvaults"
- Fallin Coins – The criminal underworld thrives on illegal trade.
- Copper = "Dregs"
- Silver = "Shadowmarks"
- Gold = "Blood Gilds" (Often used for bribes and assassinations)
Despite these unique coin names, all currencies are interchangeable in legal markets.
The Cost of Living in Galia
The average cost of living varies significantly based on social status, occupation, and kingdom of residence.
Common Expenses by Social Class
Class | Daily Cost | Monthly Cost | Lifestyle Description |
---|---|---|---|
Peasant / Slave | 5 CP | 1 GP | Basic food, shelter, communal living. |
Commoner | 2 SP | 5 GP | Small home, standard meals, some luxuries. |
Merchant / Skilled Artisan | 5 SP | 15 GP | Comfortable living, good food, private home. |
Adventurer (Bronze-Silver Rank) | 1 GP | 30 GP | Guild housing, custom gear, travel costs. |
Adventurer (Gold-Diamond Rank) | 10 GP | 300 GP | Luxury, personal housing, hired retainers. |
Noble / High Official | 50 GP | 1,500 GP | Estates, lavish banquets, political influence. |
Note: Fallin’s Underworld operates outside these standards, where wealth is earned through crime, power, and deception.
Job Wages Across the Kingdoms
Different regions in Galia offer different pay scales, based on demand, kingdom wealth, and skill required.
Common Professions & Wages
Job Title | Daily Wage | Weekly Wage | Notes |
---|---|---|---|
Farmhand | 5 CP | 3 SP | Hard labor, seasonal work. |
Blacksmith Apprentice | 2 SP | 1 GP | Learns under a master for years. |
Merchant Trader | 1 GP | 10 GP | Profits vary, skilled negotiation needed. |
City Guard (Nonuthat, Silverweave) | 5 SP | 5 GP | Patrols streets, keeps order. |
Monster Hunter (Dral'Vass State) | 5 GP per bounty | Varies | Pay based on monster type & threat. |
Mage-for-Hire (Eldoria State) | 15 GP | 100 GP | Crafting spells, alchemy, teleportation. |
Noble’s Steward | 2 GP | 20 GP | Oversees noble finances, logistics. |
Slave (Laborer) | No Pay | No Pay | Property of their owner, given necessities. |
Exotic Slave (Entertainment, Personal Service) | 1 GP per use | 30 GP+ | Premium slaves fetch much higher wages. |
Guild Adventurer (Gold Rank) | 20 GP per quest | 500 GP+ | High-risk, high-reward contracts. |
Dangerous Job Contracts
Job | Pay | Risk Level |
---|---|---|
Monster Slaying (Wyvern-Class Beast) | 250 GP | High |
Assassination (High-Value Target) | 1,000 GP | Deadly |
Bodyguard to a Noble (Monthly) | 500 GP | Medium |
Exploration of Uncharted Ruins | 100-800 GP | Variable |
Major Trade & Resource Flow
Trade routes connect all the kingdoms, allowing for specialized goods to reach areas in need.
Primary Exports by Kingdom
Kingdom | Major Exports |
---|---|
Nonuthat | Monster parts, magical items, mercenaries, textiles |
Silverweave | Elven-crafted goods, fine enchantments, arcane tomes |
Okenshield | Dwarven weapons, gemstones, siege equipment |
Fallin | Illicit goods, assassins-for-hire, forbidden artifacts |
Trade Networks & Markets
- The Great Merchant Roads (Nonuthat) – The backbone of Galia’s trade economy.
- Silverweave’s Enchanted Markets – High-value magical goods, rare artifacts.
- Okenshield’s Deepvault Trading Posts – Raw materials, rare dwarven steel.
- Fallin’s Shadow Markets – Contraband, slaves, illegal magic, and blood contracts.
Crime, Black Markets, & Illegal Trade
Not all wealth flows through legal channels. The Blackthorn Pact, a network of smugglers, assassins, and thieves, runs Galia’s underground economy.
Major Criminal Activities & Black Markets
Activity | Kingdom | Notes |
---|---|---|
Slavery (Illegal Trade) | Nonuthat, Fallin | Black-market slaves beyond legal trade. |
Monster Part Smuggling | Silverweave, Nonuthat | Banned parts, such as dragon hearts. |
Illegal Enchantments | Silverweave | Forbidden magic crafted and sold. |
War Profiteering | Okenshield | Selling weapons to opposing factions. |
Assassination & Bounty Work | Fallin | The most elite killers operate here. |
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