The Divlear of Fijorn

The Divlears of Fijorn

The Divine War Machines of the Twelve Noble Houses


Divlear of Fijorn (All Houses)

Colossal Construct (Sentient War Machine), Lawful Neutral

Armor Class 21 (Adamantine Plating)

Hit Points 275 (18d20 + 120)

Speed 40 ft., Siege March (20 ft. during bombardment stance)


Attributes

STRDEXCONINTWISCHA
26 (+8)10 (+0)28 (+9)14 (+2)16 (+3)18 (+4)

Saving Throws

  • Strength +14, Constitution +12, Wisdom +9

Skills

  • Athletics +14, Perception +9, Insight +9, Intimidation +10

Damage Vulnerabilities

  • Fire

Damage Resistances

  • Cold, Lightning, Psychic, Nonmagical Slashing/Piercing/Bludgeoning

Damage Immunities

  • Poison, Necrotic

Condition Immunities

  • Charmed, Frightened, Poisoned, Exhaustion, Stunned, Paralyzed

Senses

  • Truesight 120 ft., Passive Perception 19

Languages

  • Celestial, Draconic, Common, War Cant (A special signal language only Divlears can interpret)

Challenge 23 (50,000 XP)


Traits & Passive Abilities

Divine War Engine

  • Immune to charm, domination, and mind-control effects.
  • Cannot be knocked prone unless by a creature of equal or greater size.
  • Deals double damage to objects and structures.
  • While standing still, gains +1 AC and resistance to all non-magical damage.

Titanic Resilience

  • If reduced to 0 HP, the Divlear remains active for one additional round, fighting until its final action is taken.

Strategic War Construct

  • The Divlear can mentally communicate with other Divlears within 500 miles.
  • Gains advantage on Intelligence and Wisdom checks related to warfare, formations, and battle tactics.

Actions

Multiattack

The Divlear makes two melee attacks or one ranged attack.

Titanic Blade Strike (Melee Weapon Attack)

  • Attack Bonus: +14
  • Reach: 15 ft., one target
  • Hit: 45 (5d12 + 8) Slashing + Force damage

Effects:

  • If this attack reduces a creature to 0 HP, the Divlear may make another attack against a different target as a bonus action.
  • If the target is Huge or smaller, it must make a DC 22 Strength saving throw or be knocked prone.

Devastation Cannon (Ranged Attack)

  • Attack Bonus: +12
  • Range: 300 ft., one target
  • Hit: 50 (8d10 + 10) Force damage + 10 (3d6) Fire damage

Effects:

  • All creatures within 10 feet of the impact must make a DC 22 Dexterity save or take half the damage.
  • This ability can be used three times per long rest, after which the Divlear must spend an action to reload.
  • If used in Bombardment Stance, the Divlear’s AC increases by +2.

Tremor Slam (Recharge 5-6)

  • The Divlear slams the ground, causing a 60 ft. radius shockwave.
  • All creatures in the area must make a DC 22 Strength saving throw.
  • On a failure, they take 40 (6d12) Bludgeoning damage and are knocked prone.
  • On a success, they take half damage and remain standing.

Bonus Actions

Selective Targeting

If Titanic Blade Strike kills a creature, the Divlear may immediately attack another creature within range as a bonus action.

Siege Mode (Recharge 6)

  • The Divlear stabilizes, reducing movement speed to 0 but gaining +2 AC and advantage on Constitution saving throws.
  • While in Siege Mode, it can fire Devastation Cannon without reloading for 1 minute.

Legendary Actions (2 per Round)

The Divlear may take two legendary actions per round, choosing from the following:

1. Shield Surge (Costs 1 Action)

  • Activates arcane barriers, granting itself temporary hit points equal to its Constitution modifier (9 THP).

2. War Stomp (Costs 1 Action)

  • Forces creatures within 30 feet to make a DC 22 Dexterity save or be stunned until the start of the next round.

3. Overdrive Protocol (Costs 2 Actions, Once per Battle)

  • Doubles movement speed, removes damage resistances, and increases Titanic Blade Strike’s damage by +10 for 3 rounds.

Tactics & Combat Strategy

The Divlear is a brutal battlefield force, designed to wage wars alone or alongside Fijornian forces. It fights with unwavering precision, utilizing its devastating melee attacks, ranged bombardments, and defensive formations to crush any opposition.

Standard Engagement:

  • Open with Devastation Cannon for long-range bombardment.
  • Advance in Siege March, crushing resistance underfoot.
  • Engage in melee with Titanic Blade Strike, utilizing Cleave to cut through enemy lines.

Defensive Tactics:

  • Use Tremor Slam to force enemies prone before counterattacking.
  • Activate Siege Mode when entrenched in battle.
  • War Stomp disrupts enemy movement and formations.

Lethal Response Mode (If Reduced to 50% HP):

  • Overdrive Protocol activates, increasing offensive capabilities.
  • Switches to aggressive multiattacks to eliminate priority targets.
  • **Begins targeting casters and ranged units first.

Final Notes

The Divlears are the pinnacle of Fijorn’s military might, serving as both war machines and strategic commanders. They are designed to challenge high-level adventurers, presenting a formidable mix of raw power, tactical precision, and overwhelming endurance.

  • CR 23 makes them stronger than a Red Dragon, yet still below the High Matron.
  • They remain durable without being unkillable, providing a balanced encounter.
  • Their combat style emphasizes both large-scale destruction and strategic warfare.

Children

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