Summon Fijorn Soldiers

Summon Fijorn Soldiers
1st-level Conjuration

  • Casting Time: Instantaneous
  • Range: 30 feet
  • Components: None
  • Duration: Until Defeated Or Dismissed By The Summoner, Or By The End Of Combat.

Spell Description:
With a surge of ancient martial power, you instantly summon two Loyal Fijorn Soldiers. Choose two unoccupied spaces within range; in each, a Fijorn Soldier materializes without the need for verbal, somatic, or material components. Though fully tangible, these soldiers are notably frail—each has only 8 hit points—and are intended to offer temporary aid in combat. They obey your commands implicitly; if you provide no orders, they will instinctively move toward and attack the nearest hostile creature.

If a soldier is reduced to 0 hit points, it immediately vanishes in a brief flash of fading light. Similarly, if you choose to dismiss them as a bonus action, the soldiers disappear.

Fijorn Soldier Stat Block:

  • Medium humanoid (Fijorn Soldier)
  • Armor Class: 13
  • Hit Points: 8
  • Speed: 30 ft
AbilityScoreModifier
STR10+0
DEX12+1
CON10+0
INT8–1
WIS10+0
CHA8–1

Actions:

  • Weapon Attack:
    Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
    Hit: 1d6+1 slashing damage.


At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the spell scales as follows for each slot level above 1st:

  • Additional Soldiers: You summon one extra Fijorn Soldier per slot level above 1st.
  • Enhanced Durability: Each summoned soldier gains an additional 2 hit points for each slot level above 1st (for example, if cast with a 3rd-level slot, each soldier has 8 + 4 = 12 hit points).
  • Improved Offense: Their melee weapon attack bonus increases by +1 per slot level above 1st (so if cast with a 3rd-level slot, the attack bonus becomes +5, and you may also increase the damage roll by 1).


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