Summon Fijorn Soldiers
Summon Fijorn Soldiers
1st-level Conjuration
- Casting Time: Instantaneous
- Range: 30 feet
- Components: None
- Duration: Until Defeated Or Dismissed By The Summoner, Or By The End Of Combat.
Spell Description:
With a surge of ancient martial power, you instantly summon two Loyal Fijorn Soldiers. Choose two unoccupied spaces within range; in each, a Fijorn Soldier materializes without the need for verbal, somatic, or material components. Though fully tangible, these soldiers are notably frail—each has only 8 hit points—and are intended to offer temporary aid in combat. They obey your commands implicitly; if you provide no orders, they will instinctively move toward and attack the nearest hostile creature.
If a soldier is reduced to 0 hit points, it immediately vanishes in a brief flash of fading light. Similarly, if you choose to dismiss them as a bonus action, the soldiers disappear.
Fijorn Soldier Stat Block:
- Medium humanoid (Fijorn Soldier)
- Armor Class: 13
- Hit Points: 8
- Speed: 30 ft
Ability | Score | Modifier |
---|---|---|
STR | 10 | +0 |
DEX | 12 | +1 |
CON | 10 | +0 |
INT | 8 | –1 |
WIS | 10 | +0 |
CHA | 8 | –1 |
Actions:
- Weapon Attack:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1d6+1 slashing damage.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the spell scales as follows for each slot level above 1st:
- Additional Soldiers: You summon one extra Fijorn Soldier per slot level above 1st.
- Enhanced Durability: Each summoned soldier gains an additional 2 hit points for each slot level above 1st (for example, if cast with a 3rd-level slot, each soldier has 8 + 4 = 12 hit points).
- Improved Offense: Their melee weapon attack bonus increases by +1 per slot level above 1st (so if cast with a 3rd-level slot, the attack bonus becomes +5, and you may also increase the damage roll by 1).
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