Kaiser Ravenclaw
Kaiser Ravenclaw – The Faceless Blade of Fallin
Full Name: Kaiser Raventhal Ravenclaw
Race: Half-Elf
Class: Rogue (Level 1)
Alignment: Chaotic Good
Background: Faceless
Languages: Common, Dwarven, Elvish, Thieves’ Cant, Undercommon
Affiliations: The Dagger's Oath, The Rotfang Syndicate
Origin: Hempton Orphanage, Kingdom of Fallin
Overview
Kaiser Ravenclaw is a child of shadows born into cruelty. The illegitimate offspring of a disgraced noble and an elven slave, Kaiser was abandoned at the doorstep of the Hempton Orphanage, located in the disease-ridden underbelly of Fallin. Hardened by betrayal and sharpened by survival, he became a weapon of vengeance cloaked in charm and deception. Where others saw a discarded child, the underworld saw potential—and Kaiser grew into it like a blade forged in fire.
He is the embodiment of duality: noble blood and criminal grit, elven grace and rogue brutality. Kaiser's name is whispered in alleys and gilded parlors alike. His mission is clear: rise through the ranks of power to avenge the shattered legacy of his bloodline and destroy those who benefit from the pain of the forgotten.
Appearance
Kaiser is tall for a half-elf, lean but corded with muscle from years of running, climbing, and fighting in the streets of Fallin. His raven-black hair falls over eyes that shift between steel gray and violet, a trait from his elven mother. He wears a black leather cloak, hooded and lined with silver thread, tailored to both elegance and stealth.
His signature accessory is a silver amulet worn tight around his neck—a relic from his mother, bearing the insignia of the noble house that disowned him. He polishes it daily. Not out of vanity, but to remember.
Personality
Kaiser is charismatic and adaptable, wearing a hundred faces with ease. He has learned to be whoever the situation demands—a flirt, a brute, a scholar, or a ghost. His loyalty is hard-earned, but once given, it is unshakable. He doesn't believe in systems, only in individuals and choices. Above all, he despises those who exploit the weak.
He sees vengeance not as retribution, but as restoration—restoring justice to those robbed of it.
Skills and Abilities
- Sneak Attack: Master of exploiting weakness, Kaiser strikes when enemies are most vulnerable.
- Expertise: Specializes in Deception and Stealth.
- Fey Ancestry: Resistance to charm and immunity to magical sleep effects.
- Faceless Persona: Can assume alternate identities with ease.
- Darkvision: Sees clearly in the dark up to 60 feet.
- Fey Touched: Minor magical gift inherited from his elven blood.
Known Spells
- Custom Spell: Sinister Hand – A shadowy arcane construct that lashes out at enemies, disarming or crippling them momentarily.
- Hunter’s Mark
- Misty Step
- Shield
Equipment
- Daggers (x2): Balanced for both melee and throwing.
- Shortsword: Engraved with Thieves' Cant symbols.
- Thieves' Tools: Always concealed within his left boot.
- Cloak of the Faceless: Grants minor advantage to Deception checks when assuming a persona.
- Silver Amulet: The only link to his past. May have magical properties unknown to Kaiser.
Affiliations
- The Dagger’s Oath: A covert organization of assassins and informants. Kaiser was recruited at age 13 after surviving a contract meant to silence him.
- The Rotfang Syndicate: A criminal guild that controls much of Fallin’s underbelly. Kaiser has infiltrated their ranks but is not loyal—he uses them to gather information and resources.
Goals and Motivations
Kaiser seeks to reclaim or dismantle the noble house that cast his mother aside and left him to rot. He is patient and methodical, knowing that revenge taken too early is wasted.
He also seeks to establish a new power structure in Fallin—one where the forgotten have a voice and the corrupt bleed for their crimes.
Stat Block (D&D 5e)
Kaiser Ravenclaw
Medium humanoid (half-elf), Chaotic Good
Armor Class 15 (leather armor + DEX) Hit Points 10 (1d8+2) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Saving Throws Dexterity +5, Charisma +6
Skills Stealth +7, Deception +8, Insight +4, Sleight of Hand +5, Investigation +3, Persuasion +6
Damage Resistances Psychic (via Fey Touched)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish, Dwarvish, Thieves' Cant, Undercommon
Abilities
- Sneak Attack (1d6): Deals extra damage when attacking with advantage or if ally is within 5 feet.
- Expertise: Doubles proficiency for Deception and Stealth.
- Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put him to sleep.
- Faceless Persona: Can create and maintain an alternate identity.
- Shadow Stalk: Advantage on Stealth checks made in dim light or darkness.
Actions
- Multiattack: Can attack with two daggers or a dagger and shortsword.
- Sinister Hand (1/day): Summons a shadowy hand that lashes at a target within 30 ft. Target must succeed a DC 13 Dexterity saving throw or drop a held item and be stunned until the end of their next turn.
- Hunter's Mark (Bonus Action): Marks a target for extra damage on each hit.
- Misty Step (2/day): Teleports up to 30 ft. as a bonus action.
- Shield (1/day): Adds +5 AC as a reaction until start of next turn.
Final Notes
Kaiser Ravenclaw isn’t a hero in the traditional sense. He doesn't fight for kings, gods, or glory—he fights for forgotten children, silenced victims, and a promise whispered to his dying mother. In the kingdom of masks and corruption, he is the face justice wears when the law fails.
"A blade in the dark is worth more than a hundred in daylight."
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