Galian Travel System v3.0

Galian Travel System v3.0

(2-Sols Standard, Heavier Terrain Slows You)


ON FOOT (NEW BASELINE)

TerrainSols per HexNotes
Plains / Light Hills2 solsNew baseline
Roads1 solFast, low risk
Forests2.5 sols (round to 3)Dense growth slows progress
Mountains3 solsRequires climbing checks or pathfinding
Swamps/Jungle3 solsMuck, humidity, bugs—hellish
Snow/Wastes3 solsFreezing winds; requires winter gear
Enchanted Terrain2.5 solsMagical interference & disorientation

→ Still allows for strategic travel, but without stalling momentum.


HORSEBACK TRAVEL

Mount TypePlainsRoadsForestMountainsNotes
Riding Horse1.25 sols0.75 sols2 sols2.5 solsMust rest after 8 sols of riding
Warhorse1.5 sols1 sol2.5 sols3 solsSlower but sturdier
Fae Elk / Exotic Mount1 sol0.5 sols1.5 sols2 solsExpensive, rare, terrain-efficient

✅ Mounted travel now meaningfully speeds up long journeys without being game-breaking.


WAGON TRAVEL (2 beasts)

TerrainSols per HexNotes
Roads1.25 solsMost efficient method for safe long travel
Plains2 solsEven ground, no problem
Forest3.5 solsRisk of tipping/snagging
Mountains4 solsOnly on carved passes or dwarven roads
Swamps/Jungle5 solsOften impassable or extremely risky

Great for merchant caravans or noble entourages—not suited for wild zones.


SHIP TRAVEL (Wind-Powered)

Vessel TypeHexes per SolNotes
Sailboat1 hex / solCoastal only
Merchant Galley2 hexes / solNeeds 4+ crew
Warship3 hexes / solMinimal weather penalty
Spellwake Cutter4 hexes / solArcane sails; Silverweave elite tech


RegionSea Hazard Risk
Sea of Mor’RathaModerate
Spellwake SeaLow
Leviathan’s GraspHigh
Abyssal Sea / Sapphire SeaVery High

⚠️ Encounter rate is 15–40%, depending on region and ship type.


TRAIN TRAVEL

Line TypeHexes per SolNotes
Standard Rail6 hexes / solBetween major cities only
Mountain Rail (Okenshield)4 hexes / solSlower tunnels, high maintenance
Underground Rail5 hexes / solShielded from surface threats

Requires access, tickets, and possibly noble permits.


AIRSHIP (Arcane Thruster-Powered)

ClassHexes per SolFuel / Access
Courier Blimp2 hexes / solCheapest, weather vulnerable
Trade Hauler3 hexes / solRequires mana crystal fueling
Skycutter Frigate5 hexes / solElite use, military clearance
Dread-Class6+ hexes / solUnique campaign assets

Bypasses terrain completely, but:

  • ⚠️ Prone to arcane storms
  • ⚠️ May need flight clearance over noble lands

SHORTCUT SYSTEM

Conditions for Unlocking Fast Travel:

  • Must have been there at least once

  • Or have a map + local guide

  • Must follow a road, ferry line, caravan trail, or magic gate

Shortcut TypeSols per Hex (on foot)Notes
Major Road1 solAlways open, low encounter chance
Teleport Circle1 sol prep, instantRequires sigil + mage access
Caravan Trail1.5 solsShared travel with NPCs, encounter risk
River Ferry1 hex / solRivers only, stops at key trade points
Airship RouteInstant (1 sol dock time)If public docks exist

Optional: Grit Travel Modifiers

To spice it up when needed:

ConditionEffect
Storm / Blizzard+0.5 sol per hex or Disadvantage on checks
No rest after 3 solsCON Save DC 12 or gain Exhaustion
OverloadedAdd +0.5 sol/hex or Disadvantage on terrain saves
Chased / HuntedSpeed up: +1 sol fatigue per 3 sols pushed


Daily Supply & Ration Use (Per Sol)

Each character consumes the following per sol of travel:

ItemQuantity Used per SolNotes
Rations1 unit1 meal + water—standard issue
Water1 waterskin (or 2L)Must be refilled every sol or from wild source
Firewood / Heat Source1 bundle (or equivalent fuel)If in cold terrain or The Veil hours
Torches / Light Source1 torch every 4 bruns (2 hrs) during The VeilOr use magical light (0 cost)
Spell ComponentsAs needed per spellSubtract if casting daily utility spells
Mount Feed1–2 units per mountHorses, wagons, and beasts require full meals and water

Optional: Weight and Encumbrance Rules (Quick System)

Gear CategoryWeightMax Days Carryable (w/o wagon)
Light Rations (1 unit)1 lb7–10 days per PC average
Waterskin (full)5 lbs1 sol of water per skin
Firewood Bundle10 lbsCarried only for cold zones
Torch1 lbMost PCs carry 3–5


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