Session 11

General Summary

Skaven and Slime

The party head to the docks where Vincent Darwin Chase was rumoured to be investigating. While there they use their new custodian badges to gain access to a crime scene at a sewer port where people were seen being dragged in by overgrown rats and chased by Vincent.

The Skaven

When the party enter the sewers they are greeted by ratfolk, better known as the Skaven. The group initially try to communicate with them using Undercommon, but Rupert learns very quickly they intend to sacrifice the group to "The Rat King". Not wishing for this grim fate, the party leap into action and fight through waves of rats as they progress deeper in the dark.

The Slime Room

While traversing the sewers, the party encounter a room where gelatinous cubes appear to reside. These slimes hear a cry and begin to follow its source, with the party dispatching of a few of them. One baby slime finds its way to Yippity, and becomes his friend. Yippity dubs the slime "Evil Ball" and accepts the new companion.

Finding the Detective

Eventually the group find their way to Vincent. Vincent is in a room fighting a large number of Skaven while trying to get to some imprisoned citizens. He warns them that they need to flee, or kill every last skaven before its too late.


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