Background: Orzhov Representative

The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as possible of the money that passes through your hands on its way up, so that you can work your way into a more prominent position.
  Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value.
  Skill Proficiencies: Intimidation, Religion
  Languages: Two of your choice
  Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
  Feature: Leverage You can exert leverage over one or more individuals below you in the guild’s hierarchy and demand their help as needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater positions of power.
  Orzhov Guild Spells Prerequisite: Spellcasting or Pact Magic class feature
  For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
  Orzhov Guild Spells
  Spell Level Spells Cantrip friends, guidance 1st command, illusory script 2nd enthrall, ray of enfeeblement, zone of truth 3rd bestow curse, speak with dead, spirit guardians 4th blight, death ward, Leomund’s secret chest 5th geas
  Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might draw the blood of your enemies, or even directly touch their souls.

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