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Void Dream at the Temple

All characters must make a DC15 CHA saving throw at the end of their dream, or forget Ruthar for the first hour they are awake. At the end of their dream sequence send each player this separately.   "Please make a Charisma Saving throw. Please do not advise aloud, and only by message." On a failure, "For the next hour, you will not recognise or have any memory of Ruthar. In events where key actions were taken by Ruthar, your memory will be attribute them to another person. At the end of the hour, your memories will be restored. You are free to decide how you will react to a stranger in camp."  

Ruth

  Both Black and Green dreams Restrained in the middle of a green house, several mirrors placed around the room A maliciously expressioned wooden facsmile of Ruth is growing from beneath her, grabbing her legs. It's fingers fork into roots that grow into her skin. In the mirrors can be seen her sleeping companions, except for one where there is her reflection. It shifts appearance and attire , but steps out of the mirror to address Ruth. This visage is actually a projection of Delilah Briarheart, who has experimented with both Black and Green void magic. She will comment on Ruthar being "Vera's newest little pet and play thing". If Ruthar become hostile Delilah will barb that it makes no difference as Ruthar is destined to either "become a puppet or a pot plant". She will compel Ruthar to select a mirror of her companions to approach (despite being restrained). If Ruth refuses Delilah will select one at random. When approaching the mirror, Ruth must make a Stealth check as she is physically approaching them in the waking world. She then must make a Sleight of Hand check as she takes a lock of hair from her quarry. Whoever she takes from will make their morning CHA save at disadvantage and is more easily targeted by a Scrying spell. Before waking Delilah will comment "You know, it's funny. I've met Gorgons whose only wish is to walk in the sun unnoticed. That their appearance be as unremarkable, as unmemerable as anybody else's. If it weren't for your earlier first invasion of one my spaces, the second invasion would have you realising that aspiration of annonymity."  

Violet

  White dream Getting lost through a series of hallways with doorways that lead to incogrous buildings. (church, hotel lobby, hospital, theatre, barracks, restaurant, barn, subway). Returning through a door will result in a new location rather than where they came from. The light that passes through any windows causes a chill to run through the bones rather than warm a person, as well as causing them to feel nauseated. In the church bathed in sickly light is the silhouette of an angelic figure. On closer inspection their wings are a great many fused arms and hands creating the shape of wings. It's "normal" hands are clasped over it's eyes, the skin fused to its face. While wandering through these locations one can hear a great many others present, but cannot see them. If they are in darkness rather than light however, figures may become visibile but obscured. Violet will be able to hear Bly getting agressive, and the sound of a fight. Following the noise Bly may try and blindly strike Violet. If Violet connvinces them that it is just her, Bly will be calmed but confused, as they cannot see each other despite the brightness of the environment. This is Bly's first Void dream after all.

Clover

  Blue dream Will find herself in a dank and poorly lit library. Peoples memories are books sprouting from the back of their heads. (Metaphor for the catasptrophe of her family). "There was once a little farm where all the animals lived in harmony. All kinds of animals like goat, ox, dogs and a little lamb. One day a raven from beyond the fields and grassy hills perched on the fence and called out to the little lamb. Despite what its dark feathers would suggest, it cawed brightly to the little lamb. It asked for the lamb to open the gate, but the lamb was always warned that an open gate would let the foxes in. But the raven was so friendly and would come back each day, assuring it could offer all kinds of things. On the first day it offered shiny trinkets that it collected in its nest. On the second day it promised the tasteist morsels that its keen eyes could spot from high up in the clouds. It was the thrid day, when the raven offered wings with which the lamb could slip away and returned unnoticed that it slipped the latch on the gate." The story ends upbrubtly here   If clover ventures deeper she will find a circle of book stands around a cistern. The pages of the books are soggy and in disrepair, with all manner of pests chewing through the pages. The covers of the books are affixed to the book stand, however on closer inspection, the dark stone of the books stands are hunchecd effigies of her simic labartory colleagues. A DC 12 Investigation check will show trails of waste leading to each stand from an effigy of the Lab leader Sokalov, who is posed with her hands cupped as if holding something. the slime and skitter marks are thickest from here, and there is a splatter on the ground beneath her hands, with a trail running into the cistern and disappearing in the dark water below. shiny trinkets from its nest, tasty morsels spotted from high up, and best of all, wings with which the lamb could fly. On the fifth day
If the party pursues Granny Rags to alleviate Ruthar's curse, she will only visit her in her dreams.
  She will show her a sort of pantomime of Rats, with each representing a colour of Mana.
Green: A strong birdie ripe the scent of dirt, decorated with moss
Red: A vicious birdie with a passion so fierce its feathers appear to smoulder
Black: A sneaky birdie with plumage dark and claws that drip with a noxious ichor.
Blue: A cunning birdie whose wet feathers smell of salt water and secrets
White: A bright birdie who flies above the rest, with a call that commands and rallies the rest
  Thin slivers of light pass between all of the rats in a pentagram shape.
A hollow, transparent rat will come and eat the Green rat and takes its place, wearing it's skeleton.
The furthest rats (Black and Blue) will appear larger, and their tethers will appear thicker.
The tethers from the hollow rat to the White and Red rats will appear thinner and less stable.
Another green rat will come to help, being consumed as soon as they touch.
Eventually the White and Red rats will touch the hollow rat in unison, strengthening their tethers and reducing the other rats. A gentle green glow will appear in the centre of the hollow rat, which will destablise it and leave behind a briefly glowing rat skeleton. After which the remaining rats will scatter.

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