The Felicity Triskelion
This convex oval is crafted of gold with a platinum inlay depicting three interlocking loops on its two largest sides. The felicity triskelion is about six inches long, four inches wide, and three inches thick at its largest points. Though the craftmanship of this curio is superb and its beauty sublime, the unassuming nature of its form belies its abhorrent functions.
The true nature and origin of the felicity triskelion is lost to the ages, but according to scholars of the arcane this device allows communion with beings of pure sensation. Joy, pain, bliss, and torment are promised in perfect harmony to the rare soul brave and skilled enough to unlock the triskelion’s mysteries.
Once attuned to the triskelion, you may not voluntarily end your attunement to the device. While attuned to the triskelion, you are compelled to try and solve the puzzle it presents. Once every 24 hours you may make a DC 30 Intelligence (Arcana) check. On a success, the triskelion is solved. You must make a DC 30 Wisdom saving throw. On a failed save you are instantly pulled into the extradimensional space within the triskelion where you commune with the aberrant Horrors trapped within the device. Experiencing penultimate sensation, you are driven irrevocably mad and cannot be recovered from the dimension within by anything short of a wish or similar effect. On a successful save, you experience pure rapturous sensation as you are transformed into a lesser Horror, taking on the traits presented for Rogad in this adventure.
Once the triskelion is solved, the connection to its extradimensional space remains viable for 2d12 hours after you open the device. During this time any creature who touches the triskelion becomes mutated into a lesser Horror, taking on the traits presented for Rogad in this adventure.
You may attempt to resist the compulsion to solve the puzzle. If 24 hours have passed since you last made an Intelligence (Arcana) check to unlock the triskelion, you must make a DC 18 Charisma saving throw. On a success, you may resist the urge to solve the puzzle for 24 hours. On a failure, you must attempt to solve the puzzle immediately, receiving advantage on your Intelligence (Arcana) check to unlock the triskelion.
Properties of the Triskelion. While attuned to the felicity triskelion you gain the following benefits:
- You can’t be charmed or frightened.
- You gain proficiency in the Arcana skill. If you already have proficiency in the Arcana skill, you gain the benefit of expertise with the skill, allowing you to double your proficiency bonus on checks made using the Arcana skill.
- You regain 1d6 hit points at the start of your turn if you have at least 1 hit point.
- You can use an action to cast sanctuary from the triskelion. After you cast this spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
- You can use an action to cast enhance ability from the triskelion. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
- Your Intelligence score increases by 2 to a maxi- mum of 24
- You are blinded when you are more than 10 feet from the triskelion.
- You are deafened when you are more than 10 feet from the triskelion.
- You must eat and drink six times the normal amount each day. Your presence dilutes magic potions within 10 feet of you, rendering them nonmagical.
- Your presence erases magic scrolls within 10 feet of you, rendering them nonmagical.
- Your weight drops by 1d4 x 5 pounds.
Item type
Unique Artifact
Current Location
Weight
5 kgs
Dimensions
6" x 4" x 3"
Raw materials & Components
Gold and Platinum
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