Angel

All Ravnican angels trace their lineage back to Razia, a construct of red and white mana and incarnation of justice and revenge, the first parun of the Boros Legion at the signing of the guildpact. After Razia's death, her replacement Feather formed the current lineage of angels in her own image.
  Angels view themselves as the embodiments of what their creator intended. They are fierce warriors devoted to justice and dedicated to protecting the weak against evil and oppression. They are commanders, advisors, strategists, and soldiers. Their presence in battle inspires the mortal soldiers of the legion with righteous zeal.
  Most assume that angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren't immune to the temptations of corruption, and the necessities of political machination can compromise the best of them. When cynicism takes root in an angel's heart, when questions undermine devotion to the cause of justice, when strength becomes a tool to lord over the weak, the Orzhov Syndicate is there to welcome the angel with open arms, offering status, respect, and power.
 
 

Angel Traits

You have the following racial traits.
 
  Creature Type. You are a Celestial.
  Size. You are Medium.
  Speed. Your walking speed is 30 feet.
  Life Span. You are immune to the effects of aging and can't be aged magically.
  Angelic Nature. You don't need to eat, drink, or breathe.
  Celestial Revelation. Starting at 3rd level, you can use a bonus action to unleash the celestial energy within yourself. Your revelation lasts for 1 minute or until you end it as a bonus action.
  When you unleash your revelation, creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier or have your choice of either the blinded or frightened condition.
  Until the revelation ends, once on each of your turns, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  Once you use this trait, you can't do so again until you finish a long rest.
  Flight. Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.

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