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Ravnica

'76 ZC

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Ravnica, City of Guilds, is a vast city covering the entirety of the world. No single map can encompass the tremendous scope of its sprawl, and its borders (if it has any) are unknown, except possibly to those who live near the edges. The city is run by 10 separate guilds, each with their own personalities and responsibilities. In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals, reptiles, insects, and bizarre hybrids alike) carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers.   This is my rendition of the Ravnica setting of Guildmasters' Guide to Ravnica. Most of the game will consist inside of the Tenth District, but there will be adventures when the party will travel to the other districts of the "City Proper" and maybe even farther.   Right now the party will be left to their own devices as they find their place in the world. This could be with one of the ten guilds, one of the many guildless gangs that roam the streets, or maybe one of the other organizations in the city. It's even possible that an individual, or the party as a whole, would start their own organization of some sort. But, there are plots and schemes in motion that will eventually get the party's attention.