Reborn Species in Ravnica | World Anvil
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Reborn

Not every soul rests peacefully in Ravnica. Some are called back into living bodies for one reason or another, some are drawn back from the aether by powers fell and fearsome. However a mortal soul came into its second life, they are called reborn.
Roll on or choose an option from the Reborn Origins table to determine how you came into this new life.
Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details.

Reborn Origins

d8 Origin
1 You were magically resurrected by the Conclave, but something went wrong.
2 Stitches bind your body's mismatched pieces, and your memories come from multiple lives.
3 After clawing free from a grave in the Red Wastes, you realized you had no memories except a single name.
4 You were a Golgari necromancer's undead servant for years. One day, your consciousness returned.
5 You awoke in an abandoned Izzet laboratory alongside complex designs for clockwork organs.
6 You were a spirit indebted to the Orzhov. One day, a pontiff returned you to a body and asked for a favor.
7 Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8 In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you.

Lost Memories

d8 Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory causes you to shed a tear. Is it a bitter or joyful memory? Does recalling it make you feel the same way?
3 You recall a childhood memory. What about that event or who you were still influences you?
4 A memory begins with the voice of someone close to you. How do they advise you?
5 You recall enjoying something you can't stand doing now. What is it? Why don't you like it now?
6 A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
7 You faintly remember a place that couldn't possibly exist. What is this vision? How does it make you feel?
8 You experience a memory you're certain isn't your own. How does it seem unnatural? Could it be a glimpse of a past terror or something worse?

Ashes to Ashes to Ashes

Note: a reborn's culture is generally acquired after they have risen, but it's not unheard of for the body to retain the muscle memory of its original life.
Some reborn exhibit the scars of fatal fates, their ashen flesh, missing limbs, or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies.
Age. Your undead nature means that you do not age and will not die in this way.
Size. Though you may have been one size in life, death can change a person. Choose small or medium for your size.
Speed. Your base walking speed is determined by your size: 25 feet for small and 30 feet for medium.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Deathless Nature. You have escaped death, a fact represented by the following benefits:
  • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage. You have advantage on death saving throws.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Knowledge from a Past Life. You temporarily remember sporadic glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 and add the number rolled to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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