Gruul Clans Organization in Ravnica | World Anvil
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Gruul Clans

Structure

Little regarding the Clans falls under any structure of organization. The guild leader, Borborygmos⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣ the cyclops, happens to be the largest and loudest of the clan leaders. Beneath him, seven major clans currently hold sway across the rubblebelts.

Burning Tree Clan
The Burning Tree Clan is the most fearsome of the Gruul Clans, as well as the largest and most diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos⁣⁣⁣ unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree Clan as the symbol for the entire Gruul Guild.
Ghor Clan
The Ghor Clan is led by an ettin⁣⁣⁣⁣ named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the Ghor carry out the most frequent and vicious assaults on Ravnica's citizenry. The clan is known for its audacity in foraging encampments close to heavily populated districts.
Scab Clan
Members of the Scab Clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several smaller clans in recent years, but the leader of the Scabs, a corpulent giant known as Narbulg Nine Fingers, has not gone so far as to challenge the Burning Tree Clan.
Slizt Clan
The Slizt Clan is a clutch of sly, skittish warriors, consisting largely of viashino⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣, goblins⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣ and a few wily humans⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣. This clan survives in the rubblebelts by taking up hiding placesin high ground and ambushing its enemies with ranged attacks from above. Other Gruul regard the Slizt as skulkers and cowards, but are nonetheless cautious when entering areas with elevated ruins. The home ground fo the Slizt clan is the Husk, an area t the center of a vast rubblebelt featuring many large, ancient structures that have remained standing for generations.
Gravel Hide Clan
The Gravel Hide Clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a reputation (almost certainly exaggerated) for shrugging off devastating attacks. The clan's leader, a hot-tempered goblin named Skorik Boulder Tooth, adorns himself with the shattered remnants of weapons that his rent to bits with his own jaws.
Zhur-Taa Clan

The Zhur-Taa Clan advocates an extreme interpretation of the Old Ways⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣. Central to this view is its belief in the imminent awakening of Ilharg the Raze-Boar⁣⁣⁣⁣⁣⁣⁣⁣⁣, an ancient boar god who will lay waste to the overcivilized world. Led by a centaur⁣⁣⁣⁣⁣⁣⁣⁣⁣ druid named Nikya of the Old Ways, the Zhur-Taa pile up skulls as offerings to this god, and their druids perform guttural chants before and during battle that are said to be in the language of the old gods.

Zhur-Taa druids are adept at summoning and training beasts as war-companions and mounts, and the clan's warriors wade into battle alongside giant boars, other beasts, and even wurms or hyrdas.

Bolrac Clan
The most selective of all the Gruul Clans, the Bolrac Clan denies membership of the smaller races. Its members are all enormous, lumbering brutes, primarily cyclopes⁣⁣⁣⁣⁣⁣⁣⁣, ogres⁣⁣⁣⁣⁣⁣⁣⁣, and giants⁣⁣⁣⁣⁣⁣⁣⁣. The clan's leadership changes frequently — sometimes daily, since battles for supremacy are as common as meals. The Bolrac Clan specializes in bringing down massive structures using mails and battering rams. The only thing the Bolrac love more than crushing something smaller than them is toppling, overrunning, and destroying something larger than them.
Trogs
Some wandering hermits, known as trogs, find event he company of a clan to be too suffocating, so they spend their days alone in the wild places of Ravnica. These individuals are fierce, independent warriors who traverse the rubblebelts as apex predators. Trogs are notoriously short-tempered and impatient around others. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private.

Public Agenda

Today, the Clans are raiders and terrorists. They rage against civilization and all its edifices, destroying whatever they come in contact with. They eagerly await the End Raze and Ilharg the Raze-Boar's trampling hooves. Much of their work involves raids and rituals to bring about the end of the world in the hope of building it anew.

Assets

The Clans boast no permanent settlements. They claim no land save the wilds, and that in the name of nature, not wealth. Their weapons, armor, and equipment are all scavenged or stolen.

History

The cyclops Cisarzim⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣, Lord of Chaos, founded the Clans. Originally, the Clans were tasked with preserving nature and maintaining the wild places on Ravnica. A the city's borders expanded and the Conclave and the Combine took on nature-oriented agendas, the Gruul found themselves without purpose.

Religion

The teachings of the Old Ways⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣ are almost synonymous with the Clans.

Foreign Relations

Gruul View on Other Guilds

Since every other guild participates to some extent in the establishment and sustenance of the civilization that the Gruul despise, the Gruul look down on all other guilds as soft, corrupt, or downright abhorrent.

Azorius: "Civilization is a disease, and the Azorius are its plague bearers. Once they are destroyed, Ravnica will reclaim its primal essence."

Boros: "Puppets who are all too eager to kneel at the feet of their angel handlers."

Dimir: "Skulkers, whisperers, and back-stabbers! They are an infestation of roaches. If they remain in the shadows, they will be crushed beneath the rubble of a city that we bring down on their heads. If they face us in open battle, well, then we'll have a good laugh."

Golgari: "Hermits and under-dwellers. They see that civilization must be brought to its knees, but they just want to replace it with another of their design."

Izzet: "Like us, they respect the powerful. But they seek it in their gadgets and try to contain it in jars."

Orzhov: "The schemers of the Orzhov are the festering wound on a limb that must be hacked away. They amass their power by preying on the weak, so how powerful can they be?"

Rakdos: "The guild of fools. They waste their potential on acts of mockery while the real work of razing the city remains undone."

Selesnya: "The Selesnya would coddle a wolf, teach it to fetch sticks, and call it a dog. We prefer to starve the wolf, let it hunt for its food, and make it a stronger wolf."

Simic: "The Simic enjoy twisting nature, but they will not enjoy it when nature twists back."

Founding Date
1 ZC
Type
Illicit, Terrorist group
Leader
Location
Notable Members

Articles under Gruul Clans


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