Duvula (do͞o-vôl-uh)


The spectral Deadfolk of Caligus.

General Information

Geographic Distribution
Related Ethnicities

Duvala for D&D 5e

You permanently float up to 5 feet off the ground. Becuase of your spectral nature you do not trigger weighted traps, cannot be sensed with tremorsense, and moving through nonmagical difficult terrain costs you no extra movement.
Additionally, you do not need to eat or drink.
You know the mage hand cantrip. Intelligence is your spellcasting ability for it.
As a member of the recently dead you have the following benefits:
  • You do not need to breathe.
  • You are immune to poison damage and the poisoned condition.
  • You are immune to disease.
  • You are vulnerable to radiant damage.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of green.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Duvula Stats

Ability Scores
+2 Intellect, +1 Wisdom
30 ft.
Duvala do not age past when their original form was destroyed. Being that a Duvala may come into existence long after the body had been destroyed, many mark track the day of their awakening to track how long they have existed.


Returning to a state between the living and dead, you can gain ghastly flight. As an action, you become translucent and let off a greenish glow from your entire body. For the next minute you have the following benefits:
  • You gain a flying speed of 30 feet and are considered hovering.
  • You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you ends its turn inside a creature or object.
Once you use this trait, you can't use it again until you finish a short or long rest.

Cover image: by Logo by Garret Grace Lewis, edited by Oneriwien.


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