Rhox
A powerful race of tribalistic, nomadic, rhinoceros-like people. The Rhox are known for their calm demeanor and connection to people and nature. They tend to be fairly understanding and caring to those outside of their clans. Most Rhox leave the clan for a period of time in order to “find themselves”. The Rhox people see this decision with utmost respect in most situations; it's not goodbye it's see ya later.
- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
- Age. Rhox mature and age at about the same rate as humans.
- Creature Type. You are a Humanoid.
- Size. Your size is Medium.
- Speed. Your walking speed is 30 feet.
- Horns. You have a horn that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
- Goring Rush. Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horn as a bonus action.
- Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common, Rhox, and Anikin
Basic Information
Anatomy
- Rhox range from 5 ft to 8 ft tall. They can weigh between 125 and 300 lbs.
- Rhox resemble Rhinoceroses in a humanoid form.
- They have 3 fingers and a thumb.
- They have Large flat bottomed feet like a rhino or elephant
Genetics and Reproduction
They can only reproduce with other Rhox, Loxodon, or Giff with the offspring always favoring the mother's race.
Growth Rate & Stages
Rhox grow and mature at the same rate as humans. They hit maturity at 18 and live roughly 100 years.
Ecology and Habitats
The Rhox tend to prefer forests, plains, and savannahs, but can tolerate living almost anywhere. Their people are not known to be the "settlement" type. Usually spending their lives in a nomadic nature.
Behaviour
Rhox tend to see anyone as family. They are very accepting to the ideas of "strays" joining the herd. Often young adults will leave the herd and venture out in their own. The Rhox people see this as a normal step in ones personal journey. Leaving the herds is not "goodbye" its often "see ya later."
Civilization and Culture
Naming Traditions
The Rhox see names as a personal connection to the herd, your family, or your "purpose". Names aren't heavily judged and often are used as a conversational opener.
Major Organizations
Rhox Society is built up of a collection of "Herds". Below are the known herds and general locale-
Major Language Groups and Dialects
Common, Rhox, Anakin (Recently added)
Interspecies Relations and Assumptions
The Rhox have no inherent biases for any race seeing all races as just your appearance.
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