Yuan-ti "Copper Heads"

Physical Description:

  The Yuan-ti Copper Head resembles a humanoid figure with serpent-like features, including scales covering its body in earthy tones of copper and brown. Its eyes gleam with a sinister intelligence, and its tongue flicks out like that of a snake, tasting the air for prey. Instead of the traditional Yuan-ti headdress, it wears a wide-brimmed hat adorned with feathers and a snake-shaped buckle on its belt. Its movements are quick and agile, reminiscent of a coiled rattlesnake ready to strike.  

Fighting Strategy:

The Yuan-ti Copper Head relies on its keen senses and lightning-fast strikes to overwhelm its opponents. It uses hit-and-run tactics, darting in to deliver venomous bites before retreating to safety. Its cunning intellect allows it to outmaneuver foes and set up ambushes in the wild west landscape.  

Stats

 
  • Armor Class: 15 (natural armor)
  • Health Points: 66 (12d8 + 12)
  • Speed: 30 ft., climb 30 ft.
 
Str Dex Con Int Wis Cha
12 (+1) 18 (+4) 13 (+1) 14 (+2) 16 (+3) 15 (+2)
  • Imunities: Poison
  • Saving Throws: Dex +6, Con +4, Wis +5
  • Skills: Perception +7, Stealth +6, Deception +5

Abilities:

  • Darkvision: The Yuan-ti Copper Head can see in dim light within 60 feet of it as if it were bright light, and in darkness as if it were dim light. It can't discern color in darkness, only shades of gray.
  • Keen Smell: The Yuan-ti Copper Head has advantage on Wisdom (Perception) checks that rely on smell.
  • Serpent's Cunning: The Yuan-ti Copper Head has advantage on saving throws against being charmed or frightened.
  • Slippery: The Yuan-ti Copper Head has advantage on ability checks and saving throws made to escape a grapple.

Actions:

  • Multiattack: The Yuan-ti Copper Head makes two attacks: one with its bite and one with a weapon.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
  • Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Slugger- ranged Attack: +6 to hit, range 40/100, single target. Hit; 1d8+4 peircing damage.

High-Level Gunslinger (CR 10):

  • Armor Class: 17 (natural armor, studded leather)
  • Health Points: 138 (20d8 + 40)
  • Speed: 30 ft., climb 30 ft.
Additional Abilities and Actions:
  • Gunfighter's Precision: The Yuan-ti Copper Head Gunslinger adds its proficiency bonus to damage rolls with firearms.
  • Deadeye Shot: Once per turn, the Gunslinger can make a ranged attack with its firearm with advantage.
  • Long Shot (Rifle)- 1d12 damage +dex mod, range 80/200, single shot, misfire 2. Disadvantage on any target within 10 feet.
  • Sweeper (shotgun)- 2d6 +dex mod, range 10/30, single shot, misfire 3. Does not impose disadvantage in melee.

Magic Spell User (CR 14):

  • Armor Class: 18 (natural armor, mage armor)
  • Health Points: 182 (26d8 + 52)
  • Speed: 30 ft., climb 30 ft.
Spellcasting: The Yuan-ti Copper Head Spellcaster is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Spellcaster has the following spells prepared:
  • at will: Mage Hand, Minor Illusion, Poison Spray, Shield, Ray of Sickness
  • 4 per day: Crown of Madness, Suggestion, Counterspell, Fear
  • 1 per day: Dominate Person
Arcane Resilience: The Spellcaster has advantage on saving throws against spells and other magical effects.

Abomination (CR 18):

  • Armor Class: 20 (natural armor)
  • Health Points: 266 (31d10 + 124)
  • Speed: 40 ft., climb 40 ft.
Additional Attacks and Abilities:
  • Transformed Form: The Yuan-ti Copper Head Abomination has fully transformed into a colossal serpent, standing over 20 feet tall and weighing several tons. Its bite and constrict attacks are now much deadlier, and it gains additional movement speed.
  • Constrict: Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 20 (3d8 + 7) bludgeoning damage plus 22 (5d8) piercing damage. The target is grappled (escape DC 18) if it is a Large or smaller creature, and the grapple ends automatically if the Yuan-ti Copper Head Abomination is killed or restrained.
  • Swallow Whole (Recharge 5-6): The Yuan-ti Copper Head Abomination can attempt to swallow a Large or smaller creature grappled by it. The grappled target must succeed on a DC 18 Dexterity saving throw or be swallowed by the Yuan-ti Copper Head Abomination. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the Yuan-ti Copper Head Abomination, and it takes 21 (6d6) acid damage at the start of each of the Yuan-ti Copper Head Abomination's turns. If the Yuan-ti Copper Head Abomination takes 30 damage or more on a single turn from a creature inside it, it must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the Yuan-ti Copper Head Abomination. If the Yuan-ti Copper Head Abomination dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone.