Physical Description:
The Whisper appears as a shadowy, amorphous figure with tendrils of darkness constantly shifting and writhing around its form. Its silhouette resembles that of a humanoid, but its features are obscured by a veil of darkness, giving it an eerie and unsettling presence. Glowing eyes gleam faintly from within the depths of its shadowy form, and a palpable aura of necrotic energy emanates from its core.
Tactics:
The Whisper is a cunning predator that stalks its prey from the shadows, using its incorporeal nature to move unseen and strike from unexpected angles. It prefers to attack lone individuals or isolated targets, ambushing them with its Strength Drain ability to weaken their resolve and drain their life force. When confronted with a group of enemies, it utilizes its Shadow Stealth to blend into the darkness, waiting for the opportune moment to strike with its Necrotic Touch.
The Whisper relies on hit-and-run tactics, darting in and out of combat to avoid direct confrontation and wearing down its opponents over time. It uses its amorphous nature to slip through cracks and crevices, making it difficult for foes to corner or trap it. When faced with overwhelming odds or when its health is low, the Whisper retreats into the shadows to regroup and plan its next move, biding its time until it can strike again.
Stats
Medium Undead (Shadow), Neutral Evil
- Armor Class: 12
- Hit Points: 22 (4d8 + 4)
- Speed: 40 ft., climb 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
6 (-2) |
14 (+2) |
13 (+1) |
6 (-2) |
10 (+0) |
8 (-1) |
- Damage Resistances: Acid, Cold, Fire, Lightning, Thunder
- Damage Immunities: Necrotic, Poison
- Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses: Darkvision 60 ft., Passive Perception 10
- Languages: Understands Common but can't speak
Traits and Abilities
- Sunlight Sensitivity: While in sunlight, the Whisper has disadvantage on attack rolls, ability checks, and saving throws.
- Amorphous: The Whisper can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth: While in dim light or darkness, the Whisper can take the Hide action as a bonus action.
- Incorporeal Movement: The Whisper can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Weakness: The Whisper takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
- Stone Dead: When a Whisper kills a target using its Stregnth Drain ability, the target is turned to stone, and a second Whisper rises from the statute during the next Dusk.
Actions:
- Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
- Necrotic Touch (Recharge 5-6): Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target must succeed on a DC 11 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Compell: As an action, can influence others to do simple commands, such as walk, stop, freeze. WIS Save DC 16 to resit the command.