Wendigo

Physical Description:

The Wendigo is a terrifying amalgamation of humanoid and cheetah features, twisted and warped into a grotesque form by dark magic and cannibalistic rituals. Its body is tall and lean, covered in mottled fur that ranges from sickly gray to patches of rotting brown. Its limbs are elongated, ending in razor-sharp claws reminiscent of the cheetah's deadly hunting tools. Its face is a nightmarish fusion of human and feline features, with glowing, malevolent eyes that pierce through the darkness and a mouth filled with jagged teeth, stained with the blood of its victims. Despite its humanoid form, its movements are fluid and predatory, betraying its bestial nature.  

Combat Tactics:

  • Hit and Run: The Wendigo utilizes its incredible speed to dart in and out of combat, striking with deadly precision before retreating to safety. It employs hit-and-run tactics to wear down its opponents and exploit weaknesses.
  • Stalking Prey: Before engaging in combat, the Wendigo stalks its prey, using its keen senses to assess the situation and identify the weakest target. It prefers to ambush its victims from the shadows, launching surprise attacks to gain the upper hand.
  • Terrain Advantage: The Wendigo is adept at using its environment to its advantage. It seeks out areas with ample cover and concealment, such as dense forests or dark caves, where it can easily vanish from sight and launch surprise attacks.
  • Feral Assault: When engaging in direct combat, the Wendigo unleashes a flurry of ferocious strikes, using its claws and teeth to inflict devastating wounds on its opponents. It targets isolated foes first, seeking to overwhelm them with its relentless assault.
  • Fear Induction: The mere presence of the Wendigo instills fear in its enemies. It uses its frightful presence ability to sow terror among its opponents, causing them to hesitate and falter in their attacks.
  • Adaptive Strategy: The Wendigo is a cunning and adaptive hunter, capable of adjusting its tactics on the fly to counter its enemies' strengths and exploit their weaknesses. It assesses the situation constantly, looking for openings to exploit and vulnerabilities to exploit.

Stats

  • Large monstrosity, chaotic evil
  • Armor Class: 17 (natural armor)
  • Hit Points: 200 (20d10 + 80)
  • Speed: 50 ft.
Str Dex Con Int Wis Cha
20 (+5) 18 (+4) 18 (+4) 10 (+0) 12 (+1) 8 (-1)
  • Saving Throws: Str +10, Dex +9, Con +9
  • Skills: Perception +7, Stealth +9, Survival +7
  • Damage Resistances: Cold, Necrotic
  • Damage Immunities: Poison
  • Condition Immunities: Exhaustion, Poisoned
  • Senses: Darkvision 60 ft., passive Perception 17
  • Challenge Rating: 15 (13,000 XP)

Abilities:

  • Undead Fortitude: If damage reduces the wendigo to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the wendigo drops to 1 hit point instead.
  • Keen Smell: The wendigo has advantage on Wisdom (Perception) checks that rely on smell.
  • Relentless Pursuit: Once per turn, if the wendigo takes damage from a creature it can see, it can use its reaction to move up to its speed towards the source of the damage without provoking opportunity attacks.
  • Frightful Presence: Each creature of the wendigo's choice within 30 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions:

  • Multiattack: The wendigo makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 10 (3d6) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or be cursed with wendigo fever.
  • Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.

Legendary Second Stage Abilities:

 
  • Regenerative Resurgence: When reduced to 0 hit points, the Wendigo regains half of its maximum hit points (100) and enters its second stage. It gains the following two abilities.
  • Blighting Howl (Recharge d6 roll, 5-6): The Wendigo unleashes a horrifying howl that reverberates through the battlefield, causing all enemies within 30 feet to make a DC 17 Constitution saving throw or take 6d8 necrotic damage and be poisoned for 1 minute. A successful save halves the damage and negates the poisoned condition.
  • Rending Pounce: The Wendigo leaps up to 40 feet in a straight line to a target it can see, making a claw attack against that target. On a hit, the target takes an additional 2d10 slashing damage and must succeed on a DC 17 Strength saving throw or be knocked prone.