Weavers Enforcer
- Medium humanoid (any race), any alignment
- Armor Class: 16 (studded leather armor, shield)
- Hit Points: 78 (12d8 + 24)
- Speed: 30 ft.
STR: 16 (+3) | DEX: 14 (+2) | CON: 14 (+2) | INT: 10 (+0) | WIS: 12 (+1) | CHA: 8 (-1) |
- Skills: Athletics +5, Intimidation +1, Perception +3, Stealth +4
- Senses: passive Perception 13
- Languages: any one language (usually Common)
- Challenge Rating: 3 (700 XP)
- Multiattack. The enforcer makes two melee attacks.
- Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
- Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
- Intimidating Presence. The enforcer can use its action to intimidate a creature within 30 feet of it that can see and hear it. The target must succeed on a DC 11 Wisdom saving throw or be frightened of the enforcer for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the enforcer's Intimidating Presence for the next 24 hours.
Upgraded Enforcer
- Armor Class: 18 (half plate armor, shield)
- Hit Points: 130 (20d8 + 40)
- Dirty Fighting. Once per turn, when the enforcer hits a creature with a melee weapon attack, the enforcer can choose to deal an extra 10 (3d6) damage to the target.
- Rogue's Cunning. The enforcer can take the Disengage or Hide action as a bonus action on each of its turns.