Vorin Bloodfang - Vampiric Brute
Physical description
Vorin Bloodfang stands at an imposing 6 feet 5 inches, with a heavily muscled and broad-shouldered frame that showcases his supernatural strength. His skin, pallid from his vampiric nature, contrasts sharply with his flowing, midnight-black hair. Vorin's piercing crimson eyes glint with an insatiable hunger, and his elongated fangs are visible even when his mouth is closed. He wears dark, tattered clothing that barely conceals the powerful physique beneath, and his cloak billows dramatically as he moves.
Combat stratagy
Armor, HP, Speed:
- His strategy involves using the reach of his halberd axe to strike from a distance, exploiting the weapon's deadly combination of slashing and necrotic damage. Vorin focuses on incapacitating foes quickly, gaining temporary hit points from the inflicted necrotic wounds. In the midst of battle, he employs intimidating presence to strike fear into adversaries, making them more vulnerable to his attacks.
- Vorin is not known for intricate tactics; instead, he relies on his raw strength and relentless assault to overwhelm foes. If the situation becomes challenging, he transforms into a bat or utilizes spider climb to gain a positional advantage. Despite his brute force approach, Vorin's combat strategy is effective, leaving a trail of defeated enemies in his wake.
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 16 (+3) | 18 (+4) | 8 (-1) | 10 | 14 (+2) |
- Armor Class: 15 (Natural Armor)
- Hit Points: 96 (16d8 + 32)
- Speed: 30 ft., Fly 60 ft. (Bat Form)
- Saving Throws: Strength +8, Dexterity +5, Constitution +6
- Skills: Intimidation +5, Athletics +8
- Damage Resistances: Necrotic
- Condition Immunities: Charm, Exhaustion, Poisoned
- Vorin's Halberd Axe: Melee Weapon Attack, +8 to hit, 10 ft. reach, one target. Hit: 12 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage. Vorin gains temporary hit points equal to the necrotic damage dealt.
- Vampiric Regeneration: Vorin regains 5 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water.
- Darkvision: Vorin can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray.
- Shapechanger: Vorin can use his action to polymorph into a bat or back into his true form.
- Spider Climb: Vorin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Multiattack: Vorin makes three attacks with his Halberd Axe.
Weaknesses-
- Overreliance on Strength: Vorin's combat strategy heavily relies on his physical strength. Skilled players might exploit this by using agility, finesse, or disarming techniques to counteract his overpowering blows.
- Obsession with His Halberd Axe: Vorin is emotionally attached to his signature weapon, and attempts to separate him from it may distract or enrage him, creating opportunities for negotiation or escape.
- Fear of Authority Figures: Vorin, despite his fearsome demeanor, harbors an inherent fear of authority figures. If players can convincingly pose as high-ranking officials or powerful figures, they may intimidate or manipulate him